The_Gneech
Explorer
I ran a Star Wars campaign in the HERO System for several years -- then West End put out their d6 system!
So I tried that one a few times, but ended up sticking with HERO.
I liked the previous editions of the d20 Star Wars to some extent, but they always seemed awfully rules-heavy for the fast-and-furious kind of action SW should have. The ship combat in particular tended to give the group headaches. ("Speed categories? Can't I just move X squares?")
This weekend I ran the first session of a "rebooted" game I started in the previous edition that floundered. So far I'm not sure if the new edition is a step up, back, or sideways. We'll have to give it a little time and see. One thing I do know is that it badly needs support material, and better support material than the "Sith tombs as D&D dungeons OR redoing The Maltese Falcon with Hutts over and over and over again" stuff that WotC put out before.
-The Gneech

I liked the previous editions of the d20 Star Wars to some extent, but they always seemed awfully rules-heavy for the fast-and-furious kind of action SW should have. The ship combat in particular tended to give the group headaches. ("Speed categories? Can't I just move X squares?")
This weekend I ran the first session of a "rebooted" game I started in the previous edition that floundered. So far I'm not sure if the new edition is a step up, back, or sideways. We'll have to give it a little time and see. One thing I do know is that it badly needs support material, and better support material than the "Sith tombs as D&D dungeons OR redoing The Maltese Falcon with Hutts over and over and over again" stuff that WotC put out before.
-The Gneech
