Very streamlined d20 rules, especially compared to RCR with the all the errata and changes that had to be made based on Episode III and other Star Wars canon material.Trevalon Moonleirion said:I finally saw a copy in my local Barnes and Noble and flipped through it. Not having ever played any other SW games, West End or d20, how exactly is it different? Is it just like... a streamlined rules set based on d20?
(Psi)SeveredHead said:It makes me want to steal the rules, but I don't think the Star Wars universe is well-designed to play in.
It is a time of turmoil and darkness, a time of great challenges and hidden agendas, a time that teeters on the edge of chaos and darkness...You stand upon the edge of the chasm...What will your Legacy be.
Remus Lupin said:Good stuff. I like the scrolling text effect too. As for the Imperial Knights, there's a thread in the d20 forums on different builds. I like the Prestige Class approach, but I can see the point of having a talent tree to recreate the characteristics of an imperial knight.
So far, apart from the Knights, I don't see a lot that can't be ported over fairly easily from other eras. The main issue is backstory and tone. I've copied out several of the Legacy Era Wookiepedia entries to give my group as a primer to the era.
I think the whole tone of the campaign ought to be much darker, and I'm toying with the idea of allowing non-sith dark-siders to be playable characters (trying to mimic some of Cade and his compatriots as part of an adventuring party.
Legacy is definitely the era to play in in my opinion, with Old Republic being a close second. I'm so done with the other eras.
(Psi)SeveredHead said:It makes me want to steal the rules, but I don't think the Star Wars universe is well-designed to play in.