Does Saga Edition make anyone else jones for Star Wars in general?


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I finally saw a copy in my local Barnes and Noble and flipped through it. Not having ever played any other SW games, West End or d20, how exactly is it different? Is it just like... a streamlined rules set based on d20?
 

Trevalon Moonleirion said:
I finally saw a copy in my local Barnes and Noble and flipped through it. Not having ever played any other SW games, West End or d20, how exactly is it different? Is it just like... a streamlined rules set based on d20?
Very streamlined d20 rules, especially compared to RCR with the all the errata and changes that had to be made based on Episode III and other Star Wars canon material.

I'll freely confess that every since I got my hands on the SECR, I've spent a good deal of my free time converting and creating material for my current campaign, past campaigns, potential campaigns, and adventure modules, and often with one or more of the soundtrack CDs playing in the background.

Imaro, that is a very cool opening scroll for a Legacy-era game.
 

Yes, although I haven't bought the Saga edition and don't plan to. It just looks like trading current complications for different ones. I'm thinking about how I could modify SW minis rules to be used as a lite RPG. I have a complete set of Rebel Storm with many extras, and I would just love to use them for/with a simple RPG. Maybe Savage Worlds. But yeah, I'm jonesin' to play Star Wars, and I've watched five of the movies again recently.
 

(Psi)SeveredHead said:
It makes me want to steal the rules, but I don't think the Star Wars universe is well-designed to play in.

Interesting, I had the exact opposite opinion. :p

I've been running Star Wars RPG campaigns for longer then there have been 'official rules' of any kind. The newest edition is nicely done I suppose but really doesn't do anything to make me want to run Star Wars again. Aside from having done it so many times in the past, the Prequels slowly sapped my love of the franchise. While the Saga Edition is well put together, reused art, little expanded source material and not very much in the way of adventure generating ideas just doesn't charge the main batteries.
 

No, I have seen it but IIRC it contains no OGL material so I don't have any use for it (though it does look neat). I'm just not a Star Wars fan.
 

It is a time of turmoil and darkness, a time of great challenges and hidden agendas, a time that teeters on the edge of chaos and darkness...You stand upon the edge of the chasm...What will your Legacy be.

Good stuff. I like the scrolling text effect too. As for the Imperial Knights, there's a thread in the d20 forums on different builds. I like the Prestige Class approach, but I can see the point of having a talent tree to recreate the characteristics of an imperial knight.

So far, apart from the Knights, I don't see a lot that can't be ported over fairly easily from other eras. The main issue is backstory and tone. I've copied out several of the Legacy Era Wookiepedia entries to give my group as a primer to the era.

I think the whole tone of the campaign ought to be much darker, and I'm toying with the idea of allowing non-sith dark-siders to be playable characters (trying to mimic some of Cade and his compatriots as part of an adventuring party.

Legacy is definitely the era to play in in my opinion, with Old Republic being a close second. I'm so done with the other eras.
 

Remus Lupin said:
Good stuff. I like the scrolling text effect too. As for the Imperial Knights, there's a thread in the d20 forums on different builds. I like the Prestige Class approach, but I can see the point of having a talent tree to recreate the characteristics of an imperial knight.

So far, apart from the Knights, I don't see a lot that can't be ported over fairly easily from other eras. The main issue is backstory and tone. I've copied out several of the Legacy Era Wookiepedia entries to give my group as a primer to the era.

I think the whole tone of the campaign ought to be much darker, and I'm toying with the idea of allowing non-sith dark-siders to be playable characters (trying to mimic some of Cade and his compatriots as part of an adventuring party.

Legacy is definitely the era to play in in my opinion, with Old Republic being a close second. I'm so done with the other eras.

Yeah, I totally agree. I still have my SW d6 Old Republic sourcebook, might have to pull it out. I think the OR era is certanly a great era for a mostly jedi group...it has a much higher mysticism feel than the other eras and is definitely neck and neck with Legacy for my favorite period.
 

Legacy has the advantage of not being a dual-sided affair. You have several factions that the PCs could belong to or antagonize (Krayt's Empire, Fel's Empire, Galactic Alliance, Jedi Order, Rav's Pirates, independent [like Cade], etc).

You can even have a party from the Fel faction with elite Stormtroopers, an Imperial Knight, a scoundrel spy, etc.
 

(Psi)SeveredHead said:
It makes me want to steal the rules, but I don't think the Star Wars universe is well-designed to play in.

BINGO!

The problem with Star Wars as a setting is that the super-important, universe-shaking events have nothing to do with your player characters. Unless you are willing to make major changes to canonical events, the closest you can come to bringing your PCs into the action in the movies is allow them to meet and possibly aid the characters from the movies.

Players in RPGs expect to be a major factor in the campaign world, and this is hard to do in a setting in which the majority of events are published/filmed/etc.

There are, of course, ways to run a Star Wars game that doesn't touch canon, and that's to run a non-Rebel, non-Empire game (if you're playing during the Rebellion era), such as a group of bounty hunters or smugglers. Or during the Prequel era, Jedi on the fringes of the Republic, or as above, bounty hunters or smugglers. But honestly, if you're not going to use Star Wars canon and events of the movies (and to a lesser extent, the official novels), why run a Star Wars game at all?
 

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