Level Up (A5E) Does Shoulder Check combat maneuver stop the attack?

Anonymous3

Explorer
As per the title: Does the Should Check combat maneuver stop the attack?
Shoulder Check
After a creature within your reach makes a melee attack against an ally, you can use your reaction to make an Athletics check against the creature’s maneuver DC. On a success you shove the creature 10 feet away from you and you move 10 feet in that direction.

I feel that it does but would not stop any additional attacks from the attacker if they had any (multi attack, etc).
 

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Regarding multi attack, as I read it, the enemy makes one attack, you shoulder check them, if you succeed and push them, you potentially stop future attacks (the first attack already happened) because they are out of reach, though they could just move back if they have enough movement.
 

Regarding multi attack, as I read it, the enemy makes one attack, you shoulder check them, if you succeed and push them, you potentially stop future attacks (the first attack already happened) because they are out of reach, though they could just move back if they have enough movement.
Yup, that's how I'd treat it as well!
 

Regarding multi attack, as I read it, the enemy makes one attack, you shoulder check them, if you succeed and push them, you potentially stop future attacks (the first attack already happened) because they are out of reach, though they could just move back if they have enough movement.
Great. This is a pretty good "peeling" maneuver for stronger foes attacking your allies then.
 

Great. This is a pretty good "peeling" maneuver for stronger foes attacking your allies then.
I saw mention of peel mechanics for rpgs somewhere else recently and felt like I needed a better explanation. Is there a source anyone can recommend?

Edit: auto correct on my phone got something wrong
 

Sorry, I have no source other than my experience with the term. I think I may have got it from playing an online game years ago.
"Peeling" refers to when a character forces an enemy to disengage another target, often another ally, by using abilities that create distance between the enemy and their initial target.
 

FWIW, I've always ruled this as canceling the attack and I don't think it's overpowered that way; in fact, I always figured that was the point of this maneuver. If the triggering attack gets to connect before the maneuver goes off, it's kind of closing and locking the barn door after the horse has already escaped.

I guess I have been unknowingly using a house rule for it, but I'm also probably going to keep using that house rule.
 

FWIW, I've always ruled this as canceling the attack and I don't think it's overpowered that way; in fact, I always figured that was the point of this maneuver. If the triggering attack gets to connect before the maneuver goes off, it's kind of closing and locking the barn door after the horse has already escaped.

I guess I have been unknowingly using a house rule for it, but I'm also probably going to keep using that house rule.
I must admit that I is how I have ruled reactions in general i.e., reactions change what someone is going to do into what someone is about to do - you get to react just before it happens.

That being said, I am not the person you go to for RAW.
 
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