Levistus's_Leviathan
5e Freelancer
Fully agree. The "traps" aren't even traps anymore than other spellcasters have. A wizard can choose to have an 8 for Intelligence and know only Mending, Message, and Prestidigitation for their cantrips and only put Alarm, Distort Value, Floating Disk, Jump, Identify, and Snare in their spell list, which most people would consider a "trap". However, in both that case and for the Artificer, those aren't really traps as much as they are you purposefully nerfing yourself.Artificers are great. Even the "traps".
The biggest "trap" an Artificer can take (besides spell selection and not maxing out their main Ability Scores) is the Alchemist subclass, which isn't actually that mechanically awful. It's just frustrating that you don't get to choose the potions you want unless you give up your already limited spell slots.
Nothing else in the class is a true "trap", as in that it pretends to be viable and ends up being disappointing.