Warpiglet-7
Lord of the depths
On a basic level if they did as much damage as an optimized fighter or Paladin wouldn’t it be bizarre?Your entire POV on artificers is…extremely odd, to me.
The class is built to “give away” their infusions, it absolutely doesn’t make themselves weaker.
The idea upthread that artificers don’t make good use of their bonus actions…is just incredible.
they can do several things pretty well.
as to giving infusions away it certainly is an option but I would like to take a magic shield and weapon for myself and do some booming blades complimented by artillery—-with a bonus action!
A wand of secrets and double proficiency with thieves tools on this platform? Very useful. If someone is worried about spells, the ring of spell refueling and one of many feats puts that in check.
I toyed with going heavy armor and a mace with str (let the haters cry foul).
Reasonable combat, good utility. Lots of stuff to do. You can get a lot of play styles on a utility chassis. Heck, on a blasting/utility chassis.
it does not take the place of a Paladin. Why should it? I plan to go aggressive to make a melee artillerist. At this stage, does not look like a stooge to me.
the real problem is choosing the feats but if you want you can have fighter AC, cleric HP and some blasting potential.
if you could do all of that as well as a fighter wizard rogue of the same level I would seriously question the design decision. As it is, you can do a lot to a reasonable level.