DM-Rocco
Explorer
If you are one of "those" mages who likes to use touch attack spells, I suggest having you familair dieliver them, or better yet, hmm, what is that spell. I can't recall the name off the top of my head at the moment, but it allows you to deliever touch spells through it from as far away as 30 feet. There is also an ability under the Arch Mage that allows the same thing.Xath said:It's really a theoretical thing. I've been making a collection of NPCs for fun, and I've been toying with the idea of a warrior/sorcerer who may or may not eventually take Eldritch Knight.
But it got me thinking about "melee mages." There are plenty of spells which require melee touch attacks, or enhance weapons, etc. But with d4 HD, and a lowish dex, how can a mage stand up to being in the heart of melee? He obviously doesn't have the stamina, so he needs a high AC. At higher level, there's enough WBL gold floating around that you can pump up the AC through wondrous items, special materials, and rings.
But say you're 8th level. (4th level fighter/4th level mage) Your character wealth is 27,000gp. Even if you blow the entire thing on Bracers of Armor and a mithril shirt, that's still not going to get you very far. There are feats that will let you wear armor types without spell failure, but you have to already be "immune" to spell failure in light armor (like a bard or warmage). So essentially, you have to suck it up until you have the money to make your character concept work.
So, unless you plan on swinging a sword, do like the rest of us and stay out of combat


