GMMichael
Guide of Modos
[MENTION=83293]nnms[/MENTION]: limiting the ability to defend seems to take a game like D&D very much in a Game of Thrones direction. Characters will be more likely to choose their battles if they don't have a certain percent chance that they can avoid all damage from any given attack.
Regarding feats, in Modos, which currently starts low-level characters off at 3 actions per round, a PC can take a perk which grants a free Parry reserve action (i.e. a free chance to defend).
[MENTION=40857]Meatboy[/MENTION]: given a set amount of time, 6 seconds or 1 minute, I could see a character having a chance to dodge a high number of, say, lightning bolts. Although it's not fun to do mechanically, I would imagine that as the number of dodges in a round increases, the difficulty of each successive dodge (or even all of the dodges) would increase. That, or what you attempt to do during your round would be a lot harder if you're busy dodging spells and swords throughout the round.
So our choices are:
1) Limit the number of defenses in a round.
2) Unlimit the number of defenses in a round.
3) Increase the difficulty of further defenses in a round.
(Don't worry Meatboy, if you have 10 LBs coming at you, you'll probably have a good amount of shock-resistance as well.)
Regarding feats, in Modos, which currently starts low-level characters off at 3 actions per round, a PC can take a perk which grants a free Parry reserve action (i.e. a free chance to defend).
[MENTION=40857]Meatboy[/MENTION]: given a set amount of time, 6 seconds or 1 minute, I could see a character having a chance to dodge a high number of, say, lightning bolts. Although it's not fun to do mechanically, I would imagine that as the number of dodges in a round increases, the difficulty of each successive dodge (or even all of the dodges) would increase. That, or what you attempt to do during your round would be a lot harder if you're busy dodging spells and swords throughout the round.
So our choices are:
1) Limit the number of defenses in a round.
2) Unlimit the number of defenses in a round.
3) Increase the difficulty of further defenses in a round.
(Don't worry Meatboy, if you have 10 LBs coming at you, you'll probably have a good amount of shock-resistance as well.)