I re-wrote pretty much all the feats a long time ago, rebalancing them to my satisfaction and splitting them into "standard combat" and "non-combat/rare combat" groups. For most of my campaigns I usually give the players one of the non-combat/rare combat feats for free that most closely matches the character concept they give me. (In other words, they don't choose a feat to get, they decide who their character is and what they are and they then get given one of the feats that works well with their concept-- sometimes inspiring me to create new feats if their concept compels it.)
However, this might not be needed much anymore, as the current Theros game I'm running gave out Supernatural Gifts (which took the place of a starting feat), and based upon the recent UAs, the 2024 books might very well create and give out feats directly related to Backgrounds-- which pretty much are like what I've been doing all along.
The irony of doing things this way is that a number of the players know how overpowering a feat like Lucky can be and might ordinarily take it if they had free choice to select whatever they wanted... but when tasked with coming up with a character concept and background/history that justified starting with the Lucky feat, none of them ever do. Almost like being a "lucky" character isn't actually that interesting or compelling a character concept that someone wants to play... they just want the mechanic of free re-rolls to more likely succeed on actions involving the concept they would rather have, LOL.
However, this might not be needed much anymore, as the current Theros game I'm running gave out Supernatural Gifts (which took the place of a starting feat), and based upon the recent UAs, the 2024 books might very well create and give out feats directly related to Backgrounds-- which pretty much are like what I've been doing all along.
The irony of doing things this way is that a number of the players know how overpowering a feat like Lucky can be and might ordinarily take it if they had free choice to select whatever they wanted... but when tasked with coming up with a character concept and background/history that justified starting with the Lucky feat, none of them ever do. Almost like being a "lucky" character isn't actually that interesting or compelling a character concept that someone wants to play... they just want the mechanic of free re-rolls to more likely succeed on actions involving the concept they would rather have, LOL.