Grimstaff said:
Obviously, in the natural world, balls of acid do not streak unerringly towards their targets.
Those by orb of acid casting wizards with decent aim seem to.
This in the end is the crucial part of the spell. Anything magical about the acid glob finished instantaneously. It was just a 3-inch 15d6 (I rolled 51 on the first one, fifty two on the second) ball of acid, baby.
grimstaff said:
Don't forget, true strike was in effect as well. Your DM would have been more than fair to rule the spell deflected, or at the very least give the demilich a 50% concealment miss chance.
I'm not too sure how you figure this. True Strike (quickened, I don't know where all this sudden maximise is coming from) affects the wizards ability to hit, not the targets ability to avoid.
grimstaff said:
On the other hand, if your DM is likely to rule so literally when these issues arise, he may want to take steps to plan ahead, knowing what weapons and spells his players are likely to use.
Orb of Acid was a recently gained spell. One would have to read the spell, read the paragraph on instantaneous creation effects in the PHB and then extrapolate to the amazing synergy with a fool carrying around an anti-magic field. Sometimes, a DM just can't see this sort of stuff coming. I tell you now, Anti-Magic Field and Orb of Acid is a damn nasty combination. Forget resistance to acid, I think the only thing protecting a target would be immunity (I don't think this would be cancelled by the AMF).
Moon-Lancer said:
i find it odd that no one has commented on sudden maximize. It would have droped the lich thing in 3 to 4 round had it not been for the sudden maximize. Sudden maximize is broken, not the orb spells.
I'm not understanding your point here. As it was, the Demilich was destroyed in 2 rounds with the thing only getting the chance to do something once (and a fat lot it could do while caught in an anti-magic field). If Lucifus had have known what they were facing, he would have prepared a quickend Orb of Acid and with a little aiming, the thing would have been destroyed almost instantly.
Third Wizard said:
A wizard in my game can throw around 50 damage area spells at level 9 so the damage on orb of acid doesn't seem so high.
When you have a few friends around the enemy though, you don't want to be blasting 50 points of damage around willy nilly. As someone else mentioned, the spell restricts the options of a DM to go with a single BBEG. In concert with an assisting character with an anti-magic field up, you are going to very quickly take down even the toughest of single enemies.
Best Regards
Herremann the Wise