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D&D 5E Domain of Dread: Grognardia

I have this idea for a domain of dread, but don't own the books, so want help fleshing it out and see where it leads.

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There is this starting adventure where you send 1st level characters.

It takes place by a cabin on a lake where it keeps advertising: this is where you become the best.

The dark powers have held a high level 20th level adventuring party....whom ran originally in 1st edition.

What they want to do is "teach" the party the proper skills of dungeon hack by trial and error

If the newbie party dies, they wake up the next day in their beds to "do it again."

The objective is to escape grognardia and return to their regular game, but will be forever scarred by the experience.

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so how do you do this using the new rules and what trials are a must?
 

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Along with all these risks there also need to be signficant (if somewhat random) rewards for the PCs to find should they be so thorough.

Maybe some of these could be the once-possessions of that captive 20th-level crew....?
 



I have this idea for a domain of dread, but don't own the books, so want help fleshing it out and see where it leads.

******************************************
There is this starting adventure where you send 1st level characters.

It takes place by a cabin on a lake where it keeps advertising: this is where you become the best.

The dark powers have held a high level 20th level adventuring party....whom ran originally in 1st edition.

What they want to do is "teach" the party the proper skills of dungeon hack by trial and error

If the newbie party dies, they wake up the next day in their beds to "do it again."

The objective is to escape grognardia and return to their regular game, but will be forever scarred by the experience.

******************************************
so how do you do this using the new rules and what trials are a must?
This domain sounds scary! Perhaps too scary!
 


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