Domhani Bairdéir 02

Into the Depths - Fighting Blind

For Cerallos Only:

[sblock]Cerallos focuses his will and desperately attempts to recall his adversary's last known position. He flows into a new attack stance, swings, and feels brief resistance, then nothing as his sword flicks out. There is also a sound as though a harp string has suddenly broken - a loud twang. It is likely that he severed the wires extending from the creatures right foot, but this is impossible to determine without his sight.

OOC: I took the liberty of using Cerallos' Martial Strike combat maneuver to add a couple of DC's damage. Hope you don't mind.[/sblock]

The group hears a sharp twang, somewhat like the sound of a harpstring breaking, through the other sounds of combat.
 

log in or register to remove this ad

OOC:

Post Segment 12 RECovery Phase completed. Everyone is feeling a little winded from the first Turn, but still definitely able to continue the fight. Some minor physical damage was taken by a few of the characters, but nothing immediately life threatening.

For Mike Only:

[sblock]Skáth was feeling very winded at the end of Turn 01. Flying at full speed and fighting is draining to him. If I may make a suggestion . . .

He has 3 unspent points he could put into END, raising it to 16 rather than 10. That would help a lot. And, although it wouldn't eliminate the 3 Heals/Day limit, it would also reduce the exhaustion he feels after each effort to Heal (though for characterization sake you might choose to continue playing that up). He might also consider slowing down his flight speed to 5" while in combat, which would make him slightly more maneuverable as well as cutting his END use by one per Phase.[/sblock]
 


Mowgli said:
OOC:

Post Segment 12 RECovery Phase completed. Everyone is feeling a little winded from the first Turn, but still definitely able to continue the fight. Some minor physical damage was taken by a few of the characters, but nothing immediately life threatening.

For Mike Only:

[sblock]Skáth was feeling very winded at the end of Turn 01. Flying at full speed and fighting is draining to him. If I may make a suggestion . . .

He has 3 unspent points he could put into END, raising it to 16 rather than 10. That would help a lot. And, although it wouldn't eliminate the 3 Heals/Day limit, it would also reduce the exhaustion he feels after each effort to Heal (though for characterization sake you might choose to continue playing that up). He might also consider slowing down his flight speed to 5" while in combat, which would make him slightly more maneuverable as well as cutting his END use by one per Phase.[/sblock]

For Mike P Only [sblock] I definitely like slowing down flight to help aid in this and would definitely do this anyway, it is easier to get off a good shot if I am not moving. I know no gaming system is exactly realistic but I want to be sure I am understanding this correct. As long as I fly at a slow pace, don't I recover end about as quickly as I eat them up? Does throwing my weapons really take that much more effort that it puts me over the top? [/sblock]
 

For Mike Only:

[sblock]Flying at his full speed takes 2 END, and every time he throws one of his special knives it takes 2. I had him flying 3 Phases and throwing 2 knives this Turn, for a total of 10 END (his current total exactly), which is matched by his RECovery - he gets 10 END back in the post Segment 12 Recovery Phase. Flying the entire Turn would use 12 END, but since he only has 10 the last 2 would come off his STUN total. STUN and END are recovered independently, so he'll get both his 10 END and his 2 STUN back, but if he's hit by something that causes STUN damage during the turn (before he can recover it) . . .

If he wants to rest, he can use one of his action Phases to recover, but he'll have to land and not use any END that Phase in order to rest.

Is that clear as mud? Let me know if I need to clarify it more - my explanations get a little long winded and sometimes lead to even more confusion . . .[/sblock]
 

Cerallos

OOC: Just FYI, I'm without internet at home until probably Friday, grrrr. I'm checking posting at work though. Mike if somehow I get too behind, which shouldn't happen, please fill in briefly. Thanks.
 

For Mike Only:

[sblock]Forgot to mention that slowing your Flight down a little (to 5") will save you 1 point of END per Phase - a total of 4 points over the course of a normal Turn for you.[/sblock]
 


Gavril

The swordsman continues to flail about getting his balance and fantasizing about the devestation he will wreak on the flying undead.
 


Remove ads

Top