OK, a couple of things here:
Using Skills 'Untrained' -
You may attempt to use any skill appropriate to the Fantasy genre untrained. The target number is a 6-, which you may increase with the use of complimentary skills to a maximum of 8-. This gives anyone a shot at using any skill, but still encourages the use of Skill Points to actually buy the Skills, as even an 8- is a difficult roll on 3d6.
Thanks to Leif, I've become aware of a much easier way to make the accented vowels that are so prevalent in my game. If you hold down the ALT key and type the number code on the keypad the correct letter will by typed as you let off the ALT key. There's a PDF attached to this post with the codes for upper and lower case accented vowels.