Domhani Bairdéir [OOC]

About Healing

Remember that I've put some specific restrictions on healing - I've toyed with this in the past but couldn't keep track. I've got a system in place now to do so. Here's how the restriction works:

Each healer may heal any given wound only once. Any further attempts at magical healing (by other healers) must exceed the result of the first attempt to have any effect, and the amount healed by the second (third, etc.) attempts will only be the difference between that attempt and the highest previous result. For example:

Skáth takes it on himself to heal Cairn's 5 point chest wound. He does his prep, attempts a 5 dice heal (reasoning that on average he'll get 1 BODY healed per die). He rolls a 1,1,3,4,5 - healing only 3 points of Cairn's wound. He can still work on Cairn's leg wound, but he's done with the chest, and Cairn will have to wait for that wound to finish healing naturally unless someone else wishes to try to heal it magically.

Cyr decides to make that attempt. He decides to go for broke and devote all five dice to the attempt as well, and rolls a 1,2,3,3,5 - healing 4 points of BODY. Cairn's chest wound is healed for one more point of BODY (Cyr's result bettered Skáth's by one point). There are no other magical healers in the group, so Cairn will likely carry a minor wound until he can get back to Tearmann and rest properly to allow it to heal.
 

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Ok, I didn't follow that very much at all. Is Cairn really able to heal, or was that just for the purposes of the example?
 


Ok, I didn't follow that very much at all. Is Cairn really able to heal, or was that just for the purposes of the example?

In the example, Skáth and Cyr are healing Cairn magically. Other than that, Cairn's only recourse would be to allow natural healing over time. The care of a healer would increase the rate.
 

How does Gavril's surgical skill fit into the healing process?

Actually, Gavril's surgical skills would be very helpful in stopping bleeding - especially in cases such as Dílis' leg - and he probably sews a neat enough stitch to minimize scarring (with a good enough roll, at least). The healing skill in HERO works much like in D&D - stopping bleeding, stabilizing, etc. Additionally, healing powers often take 'Requires a Skill Roll' as a limitation, and Healing Skill is the obvious choice for this. Healing Skill is also sometimes used as a complimentary skill for the healing power - a high roll can reduce the target number for the Power roll.
 

Cairn MacSidhe

OOC: So, basically, then, Cairn is pretty busted up at the moment, and will be for quite a long time?
 

Cairn's Condition

He is pretty messed up, yeah. And wounds take a long time to heal naturally - he'll get his RECovery score in BODY points back per month of 'taking it easy.' Taking it easy would be something like light teaching duties back as the Coláiste Oiliúna Bairdéir, the College of Warders, back in Tearmann. This rate of recovery can be adjusted up or down slightly by conditions (under the care of a healer, unsanitary conditions, the usual). It is cut in half by participation in normal Bairdéir duties.
 

MikeL asked about the re-rolling of failed or poor skill rolls. His supernatural healing ability is enhanced by the proper examination and binding of wounds prior to the use of his power.

Failed rolls may be re-rolled after conditions change to provide additional bonuses to the roll (the use of Character Points to buy more skill levels, taking more time, etc.)

In the case of examining/binding/preping wounds, I'll rule as follows:

In cases where the result is obvious (such as failing the skill roll to bind Dílis' wounds - it would be obvious that she continued to bleed) you may make another attempt immediately but you must take additional time to improve the chances of success (a full turn or more must be used in the attempt, rather than the typical ½ Phase or Full Phase).

In cases of a success that is not as good as you would like, you must wait at least a full day (if not more) to determine the effectiveness of your initial binding. (If the bleeding stops and her condition stabilizes, it won't be immediately obvious that Dílis is not recovering as well as you'd like). In fact, I'd say that the more succesful your first attempt is, the more time you'd have to wait to determine that you could have done better.

It seems to me that this preserves the internal logic of the skill while still maintaining balance - it prevents numerous re-rolls simply for the purpose of maximizing the bonus to the target number of the power use.

Any comments/discussion? Does this seem fair to everyone?
 
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Healing

Fair enough.

I rolled two EGO rolls and now I see that there can be no two attempts. Can we substitute second roll as preparatory Healing check so that he can improve his chances (as Skath does) and to make 10 valid target number?

If not, Cairn is out of luck, Cyr cannot heal big wound today.
 

So if I understand things correctly, it would make sense for Gavril to do what he could for wounds first--especially ones that are bleeding--and then let the magical healers do their thing? Or are they doing the same thing he would first and then applying the magic?
 

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