Maidhc O Casain
Na Bith Mo Riocht Tá!
About Healing
Remember that I've put some specific restrictions on healing - I've toyed with this in the past but couldn't keep track. I've got a system in place now to do so. Here's how the restriction works:
Each healer may heal any given wound only once. Any further attempts at magical healing (by other healers) must exceed the result of the first attempt to have any effect, and the amount healed by the second (third, etc.) attempts will only be the difference between that attempt and the highest previous result. For example:
Skáth takes it on himself to heal Cairn's 5 point chest wound. He does his prep, attempts a 5 dice heal (reasoning that on average he'll get 1 BODY healed per die). He rolls a 1,1,3,4,5 - healing only 3 points of Cairn's wound. He can still work on Cairn's leg wound, but he's done with the chest, and Cairn will have to wait for that wound to finish healing naturally unless someone else wishes to try to heal it magically.
Cyr decides to make that attempt. He decides to go for broke and devote all five dice to the attempt as well, and rolls a 1,2,3,3,5 - healing 4 points of BODY. Cairn's chest wound is healed for one more point of BODY (Cyr's result bettered Skáth's by one point). There are no other magical healers in the group, so Cairn will likely carry a minor wound until he can get back to Tearmann and rest properly to allow it to heal.
Remember that I've put some specific restrictions on healing - I've toyed with this in the past but couldn't keep track. I've got a system in place now to do so. Here's how the restriction works:
Each healer may heal any given wound only once. Any further attempts at magical healing (by other healers) must exceed the result of the first attempt to have any effect, and the amount healed by the second (third, etc.) attempts will only be the difference between that attempt and the highest previous result. For example:
Skáth takes it on himself to heal Cairn's 5 point chest wound. He does his prep, attempts a 5 dice heal (reasoning that on average he'll get 1 BODY healed per die). He rolls a 1,1,3,4,5 - healing only 3 points of Cairn's wound. He can still work on Cairn's leg wound, but he's done with the chest, and Cairn will have to wait for that wound to finish healing naturally unless someone else wishes to try to heal it magically.
Cyr decides to make that attempt. He decides to go for broke and devote all five dice to the attempt as well, and rolls a 1,2,3,3,5 - healing 4 points of BODY. Cairn's chest wound is healed for one more point of BODY (Cyr's result bettered Skáth's by one point). There are no other magical healers in the group, so Cairn will likely carry a minor wound until he can get back to Tearmann and rest properly to allow it to heal.