Domhani Bairdéir [OOC]

Plans for the 4th

I'm going to Lake Norfork sometime tomorrow and will be without Internet access until Monday night or Tuesday sometime. I'll check in once more tomorrow morning before I go.

In the meantime:

Jeremy's nesting, getting ready for the imminent arrival of little Noah on Monday. My guess is he'll not post much for a while, so you might want to move the story past his conversation with Skath.

The party can use the time to do some characterization, build the base for some plot hooks later, talk about plans for the future (finish cleaning out the 'basement,' head off for the Queen's mission, make their way to the waystation and then finish the basement or the Queen's mission, head off in a completely new direction . . . the possibilities are not quite limitless).

I'd also like some feedback from the players about the game thus far. It seems to me like we're really slowing down, and I need to know if it's from boredom/apathy about the current adventure, poor party interaction, not enough fights, etc. I really want this to be enjoyable for everyone, and I'd like it to be a collaborative story of sorts as well. So if ya'll would like to see more (or less) of anything, or something I've not included yet, let me know. In my mind, I've got these first adventures as party formation, stage setting sorts of adventures that will eventually lead into the main story/plot line. I've got all kinds of different adventures sketched out, but I need to know what ya'll are most interested in.

If ya'll would post responses/comments/ideas in this thread, I'd appreciate it.

Have a great 4th (Bill and Matt, enjoy the movie)! I'll check in tomorrow AM, and then I'll see you guys on Monday or Tuesday!
 

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Cerallos (Expectant Father)

I beg of your pardon mighty GM. You will certainly not see a slack of my posting, quite the contrary! I'll set little Noah on my lap, and say "Noah, let's see what the adventursome Cerallos and his band of brothers shall do tonight!" I can multi-task with the best of them and I'm in this posting thing for the long haul. I just won't promise anything on the weekends! For some reason it is hard for me to post on the weekends.

Now, I thought that the action got a little slow there for a while but I think that may be inevitable at times. If we were to have gotten in some big fight on our way out, I think we may all have been killed, save Bear. I am glad to know that Deasaigh (sp) is still with us, I misunderstood that. Mike have you found out if Chris is ok with you taking over D's actions?
I think that would really help as well. I'm just being honest but I know sometimes waiting on Chris to post was a hinderence for me. Nothing against him, I know he's really busy, which is why I really respect him for pulling out.
I think the chemistry with the rest of us is really good. I have really enjoyed how each of the players have put such personality and thought into the characters. And I know some of us are inexperienced at this, especially me, so I don't really know what to suggest except for each of us to keep trying to tap into creativity.
I guess that's about it. Everyone have a great 4th of July, and if you think about it, say a little prayer for my boy! And I mean it, I give you all permission now to make fun of me if my posting tapers off any more than what I have been doing!
Take care!
 

I must confess that my own posts have contributed little to the game of late. As the most seasoned pbp gamer of the group, I have not set a very good example. I have excuses--the server crash that required me to rebuild characters and games, vacation and the lack of access, unusual busyness at work, but really they are all pretty lame. Gavril is great fun to play and I really think we have a good group. I am sorry that my own performance has given the others little to work off of and the DM few plot hooks. After the 4th I'll see if I can't get Gavril back up to his previous post quality of not better.
 

Skáth

For me, I have been having a problem getting into the character, maybe because the way this game is, the only difference he can make is to heal party members. He can not be as self serving as the others and for me, as a player it's just not as fun. It's like playing a low level cleric. For me perosnally, I always enjoy a little party interaction/ cooperation, and I feel a little left out I guess because I was not at the face to face session and have not made any ties to the other players, however, I am enjoying my talk presently with Cerralos. I think Bear is a hard character to interact with. Out of neccessity, Skáth has to use his wits and Bear is irritating to him in his fool-hearted, head-strong attitude. I, Mike, have a hard time with characters that don't have a "Party" mentality. It was always hard for me to play with Todd, because of that reason too. But I had more of a personal relationship with him so often times I could over come these feelings, but even then, sometimes I had to speak out. It is harder here because I have not met everyone and although it should not really affect the game, per se'. I do tend to enjoy Scott's game a bit more soley because we, as a group, have been doing this type of thing so long, it, in a weird way, makes me feel like I am not 2000 miles away.

I am thoughly enjoying playing my character and would like to develop more of a relationship with the others. I think a fight designed to be more than killing, that requires some cooperation between the members might be in order to allow us to see that we are all an important part of this goup.

Mike, thanks for asking our opinions. It says a lot about you as a DM, who wants all of us, to have a good time. I miss you, buddy!
 
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Sitting in the tower, scratching his leg Athelstan mutters:

Sure is quiet. It's sleepin' time.

He takes off his pack and sets it on the floor. Then, lying down on the cool stone floor, he eases himself back against his pack and lets his head rest there. He fidgets a little, getting comfortable, and then at once is still.
 


Everyone gets 2 Character Points for the Jungle Hideaway adventure. Some of you have already spent some or all of the 5 points you got for Wickshine's Last Inn, and so will have anywhere from 1 to 3 points to spend (or save) at this time. Those of you who haven't spent any of that will have 7 points now.

Call, e-mail, or post in this thread any questions or ideas you have as to how to spend those points! :D
 

I deducted END for flying on your first phase, since you had to get up to the branch. That plus the effort of throwing the daggers took a big part of your END, and you don't have a whopping amount to start. The magic of the daggers causes them to do a huge amount of damage relative to their size - each is about two and a half inches long but does damage equal to a full size scimitar - but any magic in this campaign requires the user to put energy into it to activate it. Using the daggers at full strength costs 2 END. The potion the Athelstan threw cost him 7 END, and Gavril spends 7 every round he uses Shimmer's heat and Sciath's (the dagger) protective magic (assuming he uses his full STR for the physical act of swinging the sword).

You could actually throw for 2 more phases, but on your last throw you'd be exhausted. Right after that you'd get the Post Segment 12 RECovery phase and get 5 points back, leaving you at half END and able to throw two more times before needing to take and extra REC phase.

You can spend up to 10 more points on Characteristics through the course of the game (you have 3 points at this time). END points cost 1/2 a Character Point each (buying this would allow you to last longer before having to RECover), REC points (allowing you to recover more rapidly) cost 2 Character Points each. Over time (or possibly as soon as you have the points, depending on how much importance you place on this), you might consider bumping END to 18 (costing 4 CP) and REC to 8 (costing 6 CP).
 
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Healing Refresher Course

Much to my chagrin, I've misplaced my notes as to which characters have had what wounds have been healed. This it to the characters advantage, as any given wound may be healed by magic only once. I suppose I'll have to allow all of the wounds to be healed, even if it's been tried on them before . . .

So here's the list:

Skáth: 1 BODY, No Target; 1 BODY, No Target (3 BODY Remaining)
Gavril: 2 BODY, No Target; 3 BODY, Right Leg (12 BODY Remaining)
Deasaigh: 2 BODY, No Target (11 BODY Remaining)
Cerallos: 2 BODY, No Target (13 BODY Remaining)
Béar: 3 BODY, Stomach; 2 BODY, Chest (10 BODY Remaining)
Athelstan: 2 BODY, No Target (10 BODY Remaining)

I know the general policy has been not to reveal the exact amount of any given wound, only to give a description of the severity but I thought it would be a good idea to clarify exactly where everyone stands at this point. As difficult as it is to heal BODY, and as dangerous as combat can become in the game, I think I'd rather sacrifice a little 'realism' so that each of you is more aware of how cautious you'll need to be to keep your characters alive at any given time.

At this time, Skáth is the only character with any magical healing ability - he is allowed to attempt to heal each individual wound one time (if he wishes to do so - the temporary cost to him in END is painful), but he may make only 3 total attempts at healing per day. Once any attempt at magical healing has been made on any given wound, any remaining BODY damage from that wound must heal naturally - and that takes quite a bit of time. You should note that if Skáth fails his Skill Roll, that does not count as an attempt - that failure comes before the wound is affected in any way so the attempt can be made again. It does count as one of his three attempts per day, however.

If all that's clear as mud, let me know!
 

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