Dominion

Seaside has some really fun stuff--the ability to shift cards around in your deck with things like haven, island, and native villiage adds a whole new level to the game.
 

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Yeah, the haven and native village are both deceptively powerful, imho.

Haven essentially sacrifices your current turn for your next turn, and in that respect it's like a mini Tactician. However, one chosen card, even a copper, can make a huge difference. And if you play multiple havens... Fuhgeddaboutit.

The native village is nice because it's a combo-enabler (i.e. extra actions) and it also sets you up to have a crazy turn some time later.
 

Just played a 3-player game with treasure maps (for those who haven't seen seaside, treasume map is : trash this card and another treasure map, and gain four gold cards on the top of your deck.)

It wasn't so much the treasure map that made it crazy: it was all the cards that made it easy to pull the treasure maps from your deck: haven, warehouse, wishing well, scout, cellar, and I think one more that I forget. The treasure map cards all got bought up in the first two minutes, and every single pair was redeemed--fastest game of Dominion I've ever seen.
 

I played a 2-player game with Intrigue and Seaside on the weekend. Mad, mad game. Both Pirate Ship and Native Village were in the game, and I got Pirate Ship up to +4 coins before it wasn't worth it stealing from my opponent any more. Meanwhile, he was using Coppersmith...

Cheers!
 

The Seaside expansion sets up some CRAZY combos. Check out the Tactician, added with cards that let you draw multiple cards such as the Library or Envoy, and you can stall the game longer than anything I've ever seen before.

I lost count of the number of Actions during that follow up turn and finally had to reschuffle and only then ran out of Action cards.
 

I haven't really noticed much of an increase in play time with Seaside.

But then again I also know a guy named Skye who's infamous for loading his deck with cards like village and spy, spending 10 minutes on a turn, and ultimately not having enough money to buy anything.
 

We have a small gaming round at our work place on friday afternoons. Dominion has become a highly favored game there. I would love to play some Battlestar Galactica with them, but Dominion is a really funny and entertaining game - and since its rounds are short, it's also flexible for "time management".
 

The Alchemy expansion was just released. I don't have it yet but read that there are potion cards which are another form of treasure. You need to have a potion on top of the money to buy certain cards. Of course those cards are stronger than others worth the same price.

The Prosperity expansion will come out later this year. Don't know anything about it though.
 

I've played with 5 of the 12 alchemy cards on BSW, and just bought the expansion but haven't yet played with the rest.


Several cards in Alchemy push against the Chapel strategy of thinning your deck down to the barest essentials, and instead reward the Gardens strategy of collecting junk to pad your deck size. Philosopher's Stone is by far the biggest of these; in a card mix including both chapel and stone, chapel players will always lose. Apothecary, too, makes coppers more useful, conflicting with Moneylender, Mine and Chapel when played with them.

**going to ConCarolina June 4-6 in Charlotte NC? I'll have Dominion and all 3 expansions for post-midnight play**
 

We played with Alchemy a few days ago and used all the cards except for Scying Pool.

I really like the mechanic so far and am looking forward to seeing how the cards with with the other sets. :)
 

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