Quasqueton said:
Do you differentiate between the DM and the NPCs/monsters/world/plots/etc.?
Do you differentiate between the Player and the player character?
Yes, I do. And it works both ways
Do you get mad at the DM when he breaks your favorite magic sword? Or do you get mad at the fire giant that sundered your character's favorite magic sword?
Well, primarily at the Fire Giant, but the DM might draw some of the fire, too, if he did it for the wrong reasons.
Do you get mad at the DM when he uses a geas on you to make you go on an adventure? Or do you get mad at the high priest who used a geas on your character to make him go on the adventure?
Again, primarily the Priest, but when the DM uses it for pure railroading reasons, and ignores all the aspects of this spell just to get us to do what he wants, I'm angry at the DM. For example, one DM seems to "forget" that the spell has a really long casting time. He was told that it isn't so in the past, but always tries it agian.
Do you get mad at the DM when he ambushes you in the night when you aren't prepared? Or do you get mad at the assassin's guild who jumped your character in the night when he/she wasn't prepared?
That's a good and believable tactic, and the DM might be a rat bastard for it, but they're all supposed to be rat bastards from time to time. No DM fault here.
Do you get mad at the Player when he steals the gems from the treasure chest before you could get to it? Or do you get mad at the PC who stole the gems before your character could get to it?
Depends on the Charakter. If he's the selfish cleptomaniac, I blame the PC. If the PC doesn't have any selfish streaks, or isn't supposed to (because he's an Exalted character, for example), I'm mad at the Player.
So, is the DM/NPC and Player/PC separation a myth? Or do you and your group accept the difference?
No, it isn't a myth. I keep them apart, if the players/DM behave the part, too.
We have the player who wanted to play an exalted character, with the Vow of Poverty (ooo, all those nice bonuses). Later, the character asked me whether I would buy him some spell that could get rid of strength damage and pay his expanses for transcribing it into his spellbook. When I stated that we have two clerics who could cast lesser restoration, he said, it would always be good to have another to do that, and me as the fighter should be interested in keeping my strength up.
I didn't buy it (was saving for some important piece of equipment at the time), but said I was thinking it over.
Later he casually mentioned that he had that exalted spell that he had to sacrifice some of his strength for. It became apparent that he wanted to have that spell to cure himself. So he lied. If it were a CG character with roguish streak without Sacred Vow, I wouldn't have had big problems with it, beside calling the character a weasel. But this came from a supposedly LG Exalted wizard. So I wasn't only angry at the char, but also at the player, who was ignoring his character to get the best deal for him.
Or one of our DMs in a recent game. We were playing evil Ravenloft (not the best idea anyway), and had gestalt characters (offset by a really low distribution of equipment). He apparently found that he coulnd't challenge us, even when he gave the enemies pseudo-equipment and the like. And then, there came one session that was full of railroading and metagaming on the DM's part, all aimed at crippling us and screwing us up:
First, we were to enter a city, and they searched everyone. As I was asking how they did it, planning to use illusions and the like to avoid my weapons being taken away (they weren't of any practical use to my mage/rogue, but they were his family weapons, and no filthy human should touch them, except maybe the pointy end, with his throat), the procedure evolved before my every eyes, as he tried to foil my character's possible attempts to keep the weapons. I might have been too paranoid about that one, but it was only the tip of the iceberg.
Later, we had to get something from a secret headquarter of a secret service-like organization, which was in the basement of a tavern. Our plan was to make the wizard/sorcerer invisible and let him have a look around. As he entered the door, he became visible. We found out pretty quick why that was: The whole building was covered - very neatly - with permanent antimagic fields. No dead-magic zone or something, but antimagic fields. Now you might think that this is a really expensive way to guard your premises - even if AF would be an official choice for permanency (it isn't), this would cost copious amounts of XP - just to keep magical intrusion out. I might add at this point that all but one character relied almost exclusively on magic - druid/cleric, wizard/sorcerer, mage/rogue, psion/something, only the werecat fighter/rogue wasn't overly hampered.
We later also discovered that the field extanded underground as well, so magical intrusion was just impossible.
While we hatched the plan to set the building on fire, we discovered that there was a total of 700ml (around 23 oz) of lamp oil to be had in the whole town. We resolved to go to the forest to rest there and then try something the following day.
In the night, I was having first watch, and saw some big boars wandering around, apparently looking for food. I woke the druid, and he looked at them, he even walked over to talk about them.
At this point he was suddenly subject of a geas/quest spell - out of the blue - that ordered him to go kill our domain lord. The caster apparently could be not only invicible, but also evade our detection (I have spot and listen maxed out and get the elven bonuses - well, it is of no use if I'm not getting to make a check). Also, that command was clearly suicidal (attacking an evil domain lord...), the geas apparently took hold.
Then the boars changed shape - they were giant dire were boars. Of course, not even the druid could get any check or something to even notice that they were no ordinary (dire) animals.
And then, there's the question on how they knew why we are here and what we were about to do (the DM stated that this was a preemptive strike against our attack the following day). Again, none of us got so much as a check to notice someone.
After the fight, which we won despite the odds, the DM just said he doesn't want to play this campaign any more. Now we're starting a new, non-evil campaign, with relatively weak PB and below-average wealth levels, and I'm still not sure whether I still want to play there.