Thorvald Kviksverd
First Post
Why...your helmet of course!
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Another tidbit from the dusty tomes...
Much of my campaign has a dark ages feel with respect to the type of armor worn, yet the primary defensive items of this time are woefully under-represented in the game. The helmet is not presented at all (leaving aside its inclusion in certain armour descriptions), except as a magical item, and the shield provides minimal protection. If any others feel the same, I offer a few suggestions on how to rectify this.
(Note: I've only included Helmets in this post--they seemed to get the most positive response last time around
)
The underlying assumption being, that wearing a helmet doesn't make you any harder to hit; but when a threat is scored a disproportionate number of these will target the head, and therefore a helmet should provide a disproportionate amount of protection at these times--and not having one on at such times is a VERY bad idea indeed!
notes-
Assumes values for armour given in PHB are sans helmet.
ThreatAP's: added to armor class before threat roll is made to test for a critical.
Penalty(proficient): applies to all checks related to vision or hearing(and perhaps smell, in the case of the heavy helm). One-half of the modifier(0/0/-1/-3) applies to archery(bows, not crossbows).
Penalty(non-proficient): applies to all checks related to vision or hearing(and sometimes smell). The greater of the helmet or armor penalty applies to all attack rolls.
SpellFail: applies to spells with verbal components.
Well, there you have it. Let me know what you think; also, I'd be interested in seeing any
house rules you may have come up with to deal with these issues.
<---

__________________________________________________
Another tidbit from the dusty tomes...
Much of my campaign has a dark ages feel with respect to the type of armor worn, yet the primary defensive items of this time are woefully under-represented in the game. The helmet is not presented at all (leaving aside its inclusion in certain armour descriptions), except as a magical item, and the shield provides minimal protection. If any others feel the same, I offer a few suggestions on how to rectify this.
(Note: I've only included Helmets in this post--they seemed to get the most positive response last time around

The underlying assumption being, that wearing a helmet doesn't make you any harder to hit; but when a threat is scored a disproportionate number of these will target the head, and therefore a helmet should provide a disproportionate amount of protection at these times--and not having one on at such times is a VERY bad idea indeed!
Code:
[color=red][size=4]
HELMETS
Type ThreatAP's Penalty SpellFail
None -4 0 +0%
Light -2 -1 +10%
Medium 0 -3 +25%
Heavy +2 -6 +50%
[/size]
[/color]
notes-
Assumes values for armour given in PHB are sans helmet.
ThreatAP's: added to armor class before threat roll is made to test for a critical.
Penalty(proficient): applies to all checks related to vision or hearing(and perhaps smell, in the case of the heavy helm). One-half of the modifier(0/0/-1/-3) applies to archery(bows, not crossbows).
Penalty(non-proficient): applies to all checks related to vision or hearing(and sometimes smell). The greater of the helmet or armor penalty applies to all attack rolls.
SpellFail: applies to spells with verbal components.
Well, there you have it. Let me know what you think; also, I'd be interested in seeing any
house rules you may have come up with to deal with these issues.
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