Piratecat
Sesquipedalian
I'm running a 4e campaign where the PCs are 12th level. I figured out a bad guy's plan that I thought was ingenious and clever... and I had six justifiably pissed off players on my hands.
Setup:
A current bad guy is a young noblewoman named Tanis Riverlimb. She and her noble father were poisoners, and she has a particular penchant for creating golems and flesh abominations. Other than that she's a lovely young thing, socially astute and politically important.
The PCs discovered this and executed her father. Tanis managed to escape. The PCs knew that she very badly wanted a sword that one of them possesses, as it's a unique item she could use to power a particular golem. The PCs managed to put a whammy on her that allowed them to track her, and they followed her to the family's isolated vacation home deep in their estates. There they used clever diplomacy to remove her allies, hit and run tactics to get rid of some of her golem bodyguards, and finally assaulted the manor.
Where I screwed up:
Here's where things got tricky. It took about three sessions for the entire assault, ending with them isolating and definitively slaying her. When they did they saw that she had no heart, and the place where her heart should be was filled with a magical golem-linked device. The PCs rested, searched, and cleverly uncovered Tanis's treasure vault. In it was a near-perfect unconscious golem body made up from pieces of beautiful women. Tanis's heart beat merrily in its chest. So, with the game ending at 10:30pm and treasure all around them, they decided to do the dramatic and appropriate thing by stabbing her through the heart with the sword that she had wanted so badly.
You see where this is going, right? She had planned for exactly this. The runic circle beneath her body activated, sucking the power from the sword into the golem and blasting the PCs backward. Just like that, the much-hated dead villain was back and stronger than ever.
Now, I thought this was super-clever. Ha ha! They beat her, and she still out-thought them! And.. and..
..and my players were justifiably pissed. It was 10:30pm, the end of the session. They were standing in a strongroom full of treasure. They had beaten the bad guy and searched the complex. From their perspective there was no way they could have known not to use that one sword. And - most importantly - they had done the dramatically appropriate thing and I had punished them for it.
How I fixed it:
Sending them an email, and talking about it the next day, helped.
[sblock=My email]
The three week break between games gave them enough time to plan. I spent some time considering what Tanis knew upon waking up, instead of just coming out of it ready to kill. Did she have memories? If she had amnesia, what would her initial reaction be to nearby strangers? And the players handled it beautifully; one politely, diplomatically charmed her for a round, bantering until the rest of the group had healed a bit. She went down gloriously.
TL;DR version:
Communication makes it much easier to recover from a ban gaming mistake.
Have you guys run into something similar in the past? How'd you handle it?
Setup:
A current bad guy is a young noblewoman named Tanis Riverlimb. She and her noble father were poisoners, and she has a particular penchant for creating golems and flesh abominations. Other than that she's a lovely young thing, socially astute and politically important.
The PCs discovered this and executed her father. Tanis managed to escape. The PCs knew that she very badly wanted a sword that one of them possesses, as it's a unique item she could use to power a particular golem. The PCs managed to put a whammy on her that allowed them to track her, and they followed her to the family's isolated vacation home deep in their estates. There they used clever diplomacy to remove her allies, hit and run tactics to get rid of some of her golem bodyguards, and finally assaulted the manor.
Where I screwed up:
Here's where things got tricky. It took about three sessions for the entire assault, ending with them isolating and definitively slaying her. When they did they saw that she had no heart, and the place where her heart should be was filled with a magical golem-linked device. The PCs rested, searched, and cleverly uncovered Tanis's treasure vault. In it was a near-perfect unconscious golem body made up from pieces of beautiful women. Tanis's heart beat merrily in its chest. So, with the game ending at 10:30pm and treasure all around them, they decided to do the dramatic and appropriate thing by stabbing her through the heart with the sword that she had wanted so badly.
You see where this is going, right? She had planned for exactly this. The runic circle beneath her body activated, sucking the power from the sword into the golem and blasting the PCs backward. Just like that, the much-hated dead villain was back and stronger than ever.
Now, I thought this was super-clever. Ha ha! They beat her, and she still out-thought them! And.. and..
..and my players were justifiably pissed. It was 10:30pm, the end of the session. They were standing in a strongroom full of treasure. They had beaten the bad guy and searched the complex. From their perspective there was no way they could have known not to use that one sword. And - most importantly - they had done the dramatically appropriate thing and I had punished them for it.
How I fixed it:
Sending them an email, and talking about it the next day, helped.
[sblock=My email]
[/sblock]Piratecat said:So, a few thoughts.
1. Why that happened:
Tanis Riverlimb is backed into a corner. She's being inextricably tracked by some very lethal and inexorable hunters who have killed pretty much everyone she's loved. She's smart enough to realize that they might kill her, too. She has her masterwork ready but no way to trigger it without that damnable primal sword, and they're coming. She tries to kill them, and it fails, and her hunters can't find them DESPITE her explicit instructions. This is bad. She can't break that damn avenger bond.
But not everything is lost. She has her shadow guard, and she has her skin golems. Surely they can take them? But just in case, that human has actually brought the sword here. This is where she wanted it in the first place, to fully denature it and use its essence. Is there some half measure she can use, some way to absorb its essence from a distance? Research indicates no. It would have to be struck directly into a specially prepared ritual circle, using life blood to complete a siphon. That isn't going to happen in a way that she can use it. But...
Hmm.
She has her masterwork. It's designed to be her body, but better. It doesn't have any of the infirmities, the lung pain from breathing all those fumes, the alchemical rashes she keeps hidden under her fashionable clothes. Ideally she'll use the sword to power the golem. So when the invaders go off her magical sensor, disappearing into shadow where she can't track them, she takes the risk. It takes a very careful ritual, and then tremendous care to hide the circle of runes with the golem's body. If they move the golem, the jig is up. Worse of all, she has her faithful lieutenant and sometimes lover (a minor noble from shadow and an accomplished mage) complete the ritual by cutting out her own heart and placing it - beating - in the body of the golem. The heart will beat for roughly a year. Her own body will stay alive for a week, much longer with extreme alchemical help, but this is a last-ditch effort. Either she kills Logan and uses the sword of Aleph to save herself, or they kill her -- and if they do, there's a chance, just a tiny chance, that they'll want to use that same sword to kill the heart they'll find in her golem.
She is out of options. It's worth the chance. The power draining ritual is set and hidden, she is horribly weakened, and here they come.
2. Where I screwed up.
So, I knew she was trying this. Mechanically it reduced Tanis from a solo down to an elite, greatly weakening her combat power, a choice she made so that she might have a chance to survive. It made her much easier to kill. I didn't expect or take into account several things, though:
1. How satisfying her death was.
2. How late in the evening you got to the body.
3. How much it would feel like an afterword when you dramatically slew her heart.
So I tried to leave a bunch of clues, and there were many ways to thwart her plans if you'd thought of them, but of course you didn't check for shenanigans -- meta-game wise you'd found treasure and were just wrapping up a loose end. I really wish I'd handled the timing differently. I'm sorry about that, and that you left the game feeling screwed. I'm all for clever and dangerous villains, but not if I as a DM handle something poorly in the execution.
Kevin
The three week break between games gave them enough time to plan. I spent some time considering what Tanis knew upon waking up, instead of just coming out of it ready to kill. Did she have memories? If she had amnesia, what would her initial reaction be to nearby strangers? And the players handled it beautifully; one politely, diplomatically charmed her for a round, bantering until the rest of the group had healed a bit. She went down gloriously.
TL;DR version:
Communication makes it much easier to recover from a ban gaming mistake.
Have you guys run into something similar in the past? How'd you handle it?
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