First I am in the camp of rolling once for initiative is the best way, its simple clean and speeds up combat.
But for the ones that roll every round if the DM understands the effect it will have on play and the players understand as well then have fun and play. If I would ever do this and I would not though the DM should keep track of when spell effects started and have them end on the same initiative number X rounds later. Now thats some crazy effects.
By the way the original issue I think needs to be looked at again, Goldmoon posted on another thread how her DM thinks that if a weapon has a crit range greater then 20 then any natural roll within that range is an auto hit like rolling a nat 20. Ie you always hit with a rapier anytime you roll an 18-20.
The real issue hear is a DM who not only doesn't seem to read the rulebooks he is making up rules and calling them RAW.
I expect Goldmoon to have lots of questions soon, as this DM is overall a poor one.
But for the ones that roll every round if the DM understands the effect it will have on play and the players understand as well then have fun and play. If I would ever do this and I would not though the DM should keep track of when spell effects started and have them end on the same initiative number X rounds later. Now thats some crazy effects.
By the way the original issue I think needs to be looked at again, Goldmoon posted on another thread how her DM thinks that if a weapon has a crit range greater then 20 then any natural roll within that range is an auto hit like rolling a nat 20. Ie you always hit with a rapier anytime you roll an 18-20.
The real issue hear is a DM who not only doesn't seem to read the rulebooks he is making up rules and calling them RAW.
I expect Goldmoon to have lots of questions soon, as this DM is overall a poor one.