D&D 5E Don't play "stupid" characters. It is ableist.

I expect you meant your question rhetorically, but the Bioware Neverwinter Nights CRPG (2002) shipped with "stupid" dialogue, of the "me no tink so good" variety for characters with lower than a certain intelligence score. To add insult to injury, only half orcs could qualify without being hit by intelligence draining powers.

But really, D&D has always been divided into roll-players and role-players, right from the start, and some of that role playing weren't done too good.
I am Drax. I don't speak rhetorically. I do remember Gully Dwarves in earlier iterations of the game, but can't remember when they were phased out. As for the division between playstyles, both may have existed for some time, but when did the "role" become more important? Or is it because most people that actually play the mechanics of the game are driven away from any platform that talks about D&D, and "roll" is still more important, just not on visible platforms?
 

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I do remember Gully Dwarves in earlier iterations of the game, but can't remember when they were phased out.
Dragonlance, 1984. I don't think they where every officially phased out, just quietly shuffled under the carpet.
As for the division between playstyles, both may have existed for some time, but when did the "role" become more important? Or is it because most people that actually play the mechanics of the game are driven away from any platform that talks about D&D, and "roll" is still more important, just not on visible platforms?
It always was, if you moved in those circles. It's probably the people in your circle that has changed.

The thing is, people who learned to play D&D one way tend to think that's how everyone did it.
 

Charlaquin

Goblin Queen (She/Her/Hers)
I asked when did the inflection point happen, not whether every type of form of play under the so-called D&D tent is acceptable. From what I read here, or in just about any post anywhere, any article, the majority seem to now believe that sitting down with other people for 4 or 5 hours and talking about your char and its motivations is far more important that actually slaying a dragon.

I want to know when that happened.
1974. It has more to do with who you play with than anything.
 



Jahydin

Hero
There has never been a direct correlation between IQ distribution and the 3d6 bell curve ever mentioned in an official D&D book. The closest anyone can get is that 1E had a reference to using a modified 3d6 roll for NPCs if you wanted to randomize their ability scores.

The range and median of 3d6 just happens to roughly correspond to the range of IQ. That's all. The numbers are only relative comparisons anyway, it's not like people in the real world walk around with IQ score nametag. That and IQ tests are pretty flawed indicators, general intelligence is too complex to boil down into a single number.
That's true, but...

This statement from the Monster Manuals: "Intelligence indicates the basic equivalent of human 'IQ'" (MM p. 6, FF p. 7, MM2 p. 6)"

With the fact the 3d6 roll is suppose to generate the entire range of possible IQ's...

And that they're both bell curves...

I don't think it's a huge stretch to compare them in such a way. And, it's kind of fun! :)
 

Oofta

Legend
I didn't disappear on purpose, I just work 12 hour shifts. Let me see if I can vaguely comment on some things.

The thread isn't about playing characters with severe cognitive impairments. If that is what you're doing, well you know what you're doing. (side note too - Those people are usually a lot 'smarter' than people give them credit for. They often get infantilized and treated as less than human and that is something we should be challenging within ourselves as well).

The thread is about how the concept of 'intelligence' as understood colloquially is a bunch of nonsense. Yes "IQ" and "G Intelligence" too.

The concept we have of intelligence in our culture is so ingrained that people take it for granted. A truism.

Multiple people have have referred to intelligence as inherent, going so far as to say it's something a person is born with. This is dangerous thinking which has been used to support eugenics (not saying that is what people meant by it when posting).

It has been pointed out that Intelligence originally in D&D was thought to correlate to the IQ scale. The IQ scale is a load of nonsense and so is D&D's original concept of intelligence. Thankfully in 5e intelligence is very narrow. Part of the point of the OP is to not draw broad conclusions of the character because of what the trait of 'intelligence' is called but to look instead at what it actually does in game.

Many cognitive traits and abilities our culture values we label as intelligence and then we label those who are lacking in those traits as 'stupid'.

Even if we were to grant that what our culture values is inherently good and right and we call some of that intelligence it still isn't correct to say it is inherent. There are countless factors both internal and external that are going to change, sometimes drastically, how intelligent a person is perceived to be.

A lot of "intelligence" is actually either a measurement of accumulated knowledge or the result of behaviours. This is why I listed a few traits and behaviours in the OP. Some people responded 'but that isn't what intelligence is.' And that is the point. Those traits and behaviours can make someone appear to us as unintelligent. Someone made reference to ADHD and said something along the lines of that doesn't make someone 'stupid' they just have traits and behaviours which make it difficult to succeed in our culture which expects different things from them. Many people with ADHD have reported that they thought of themselves as 'stupid' before their diagnosis. That's the problem, that's the harm.

There are numerous others. Find something someone is internally motivated to learn and they're going to have a much easier time learning it. Teach things in different ways - esp. different than in books - and a lot of people will do better. People who can learn from books tend to have a lot more accumulated knowledge because that is what we have valued. Now thankfully with new technologies many people have access to different ways to learn. Sometimes it's a matter of addressing cognitive distortions which inhibit learning. These are often learned and reinforced and can be addressed. It might be a matter of teaching someone from a different culture what the culture they're in values and how to learn and adapt to it. Maybe it's a matter of addressing 'learned helplessness' where the person doesn't apply themselves or attempt to accumulate knowledge because they have a negative self image wherein they believe they are incapable of doing so. Etc. Etc.

I didn't create this thread because something catastrophic happened. This is a result of seeing hundreds of threads about 'how to play PC or NPC with X intelligence' and other such things and seeing what people view as 'smart' and 'stupid'. I'm just challenging the common framing, that's all.

It's not about being 'offended' by what someone does in their basement. It's about how they think of other people and how they reinforce their beliefs. The roleplaying as an event in their basement isn't harmful. It's what they do after. It's not about directly treating people poorly (but please don't), it's about reinforcing harmful beliefs and attitudes which hurt others.

Our culture views some people as 'lesser' and we should fight that wherever we can.

So, don't play a 'stupid' character but do give a character traits and behaviours that get in the way.

Please don't take this post as being exhaustive on the topic. This was a rambling post too where I'm responding to various ideas in this thread, there is no central thesis that is being argued coherently throughout. It's not a research paper.

I think ideas of "what is intelligence" is far too complex a topic to really get into in a forum like this. On the other hand I disagree with the assertion that intelligence is unassociated to biology, some people do have greater inherent reasoning abilities than others. That can of course be greatly influenced by environment and it's debatable whether anyone has ever come up with a good way to test or even describe intelligence. D&D oversimplifies it like most things, but so have IQ tests. But there are many people, no matter how motivated, will never be physicists. Heck, I score high on IQ tests and I'd never be a good physicist because of an inherent weakness with math.

I guess what I'm trying to say is that everyone has inherent strengths and weaknesses. I'm better at understanding concepts, reading comprehension and analysis than most people. On the other hand I have weaknesses in the areas of hardcore math (although I've gotten much better at doing simple math in my head due to some tricks and playing D&D). To say that somehow it's "ableist"*, discrimination against disabled people or that playing a weakness is automatically assuming that having less capability makes a person somehow diminished or lesser. Intelligence, high or low, does not make a person any more or less worthy than how tall they are.

In other words, you can play stupid without being insulting. Being less intelligent doesn't make you any less worthy as an individual. Depicting someone with low intelligence is different from playing someone who is ignorant, or even stupid for that matter. IMHO IQ tests are always going to be inherently flawed but that doesn't mean that the concept of inherent intellectual capacity (that can be affected by other factors) is false.

*Using the dictionary definition of ableism here.
 

I guess my question to all this is: What is okay to play? (Especially for the DM to play as an NPC.)

A heavy-set man that runs out of breath and has a hard time moving?
An ugly man covered with warts?
A jaded women with a southern accent who works at the brothel?
A naive teenager who was born with a condition that makes them stink?
A dirt-poor farmer that is illiterate?

I mean, in the end, if your table can't discern a game from reality, or if you are playing with impressionable young minds, then I would always say err on the side of caution. But if your table has adults, it is insulting to them (and their intelligence) to think they can't separate reality from a game.

The thought that, "I am the only one smart enough to see these boundaries clearly" is elitism.
 

Vaalingrade

Legend
The important part is justifying our insensitivity
But if your table has adults, it is insulting to them (and their intelligence) to think they can't separate reality from a game.
What's really insulting is when they pretend the issue is 'fantasy vs reality' in order to maintain a damaging status quo they clearly either don't understand or whose sufferers they don't care about.

I notice when people try and slippery slope, they still keep their eyes on 'acceptable' targets like fat people or apparently the mentally disabled and never slide the other way into racial stereotypes. Why is that? It is because they know that would be wrong?
 

Jahydin

Hero
I have one simple question. At what point in the history of the game of D&D did the backstory of a char and the subsequent acting out that char's personality supercede the actual mechanics of playing D&D? I remember very clearly how D&D was played some 40 years ago. At what point did it transition into a game where threads like this were even entertained?
I think this was certainly a thing back in the day (late 1E through 2E) thanks to everyone wanting to have grand adventures like the Dragonlance novels, but not having the right mechanics to support it. Many rules were ignored and die rolls "fudged" in those times...

I feel like when the mechanic heavy 3E dropped that mostly went away though. All the discussion was based around game math, rules, optimal/clever builds, and tactical combat. 4E even more so. It was a very "crunchy" time to be alive!

When 5E dropped, I think it was a good mix of both. I personally was really hoping that teased "Advanced" book would have come out to really get us back to 3E levels of crunch, but that doesn't seem to be in the cards anymore. As the game currently is though, there really isn't that much mechanically interesting to talk about.

Even this discussion, which tackles something as complicated as the range of IQ's and how to roleplay them, mechanically boils down to exceptionally smart PC's succeeding 15% more than their "average" Int companions.:sleep:
 

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