(Psi)SeveredHead
Adventurer
K'Plah Q'Houme said:This is just a comment.
A thing I seriously despise is when engaged in melee battle the opponent runs away when things get tough. What is up with that? I know that this is a favored tactic of many players (and DM's) and a meens to save your life, but I view it as tedious and cowardly.
It means the NPC is realistic and acting like a real human being/sentient creature. If you had the choice of running away and losing rep and honor, or being split from shoulder to crotch, what choice would you make?
As it is, the NPC should be gaining levels (so they can face you on an equal footing) but more slowly, so eventually he will lose, and big. He also shouldn't face the heroes too many times.
Under what circumstances are you facing this villain? Are you running through his castle, being injured by traps and stuff, when you finally face him and his bodyguards as he's planning his escape? Or did you just meet him on a street somewhere and kick his butt?