Huh?
Firebeetle said:
+3/+3, good for you. That's showing them. I agree with your "shout out" completely. Eberron you say? Which books. You see, WotC designer know the bard class sucks and have been trying ti fix it via a host of supplementary material for years now. The cost if I want to play an effective wizard? The price for a PHB. An effective bard? Well over $200 as per prior posts.
Further, to get your 9th level cool trick, you've had to spend feats and resources. Finally, the bard uses per level pays off, whereas it sucked at lower levels when you needed it most (sorry dudes, I already used bardic music twice today.)
If you were a cleric, you could heal the whole party twice over, spend hordes of undead away, and still deal more damage via spells all while enjoying a better armor bonus to your AC. If you were a wizard you have arcane spell power and versatility. If you're a thief you get all the same skills and more skill points. You're still outclassed. I am NOT saying I want to do any of this, I just want a similar level of power and general cool. Lots of bard players take pride in being able to overcome their handicap. I myself do it, but I'm not happy it is there.
So yes, given supplemental material a 9th level bard can do a trick that's worthwhile. I am happy for you.
Usually you can borrow a book or get the feat list from the web and figure out what it does. I have not spent money on supplements in ages. I don't pirate, I just borrow from friends. There is down time during games, and I flip through the books. Is this really a stretch?
The +3/+3 can be achieved at 3rd level with one feat (Song of the Heart) and one spell (IB). Actually you can get +3/+4 with a feat, a spell, and a instrument that boosts damage (GP cost trivial). You can do that 2-3 times per day at that level (3rd). By 9th you can do it as many times as you fight; almost certainly never more than 5 times per day.
Spending 1 feat is not really what I call a huge investment. Nor is a 1st level swift spell, particularly at levels >5.
If you are in a large party, like this bard is, you are directly doing +36 dam assuming everyone hits. That is not realistic. Let's say 50% of them hit. Your bard is doing 15 dam at worst per round. More importantly, you are creating hits that would have been misses (the bonus "to hit") which is actaully more crucial. Assuming at these levels that a hit does 15 points of damage, there is a 3/20 or roughly .15 chance that you will turn a hit into a miss (the guy rolled between 1-3 below what was needed to hit, but the bard bonus allowed a hit).
If everyone full attacks, which is a huge assumption, that is 17 attacks * 15 dam per attack * .15 = 38 points of damage. The bard "to hit" also helps with ranged touch attacks and the like.
So if everyone full attacks, the bard oes around 53 points of damage - not including the bard's own attack, which could be significant (an enchantment spell, archery, etc.). Let's add 10 to the total. Around 60.
Now, since everyone won't always be full attacking, the bard's contribution will be less most of the time (range, 30-60 probably). But the bard's damage will be the most consistent of all the PC's, and if you add it up at the end of the day... being responsible for 30+ damage every round of every battle will likely make you the unquestioned heavy hitter.
And of course after inspiring courage the bard can cast spells, heal, enchant, defend, etc. for 5 rounds, usually enough for the combat to end.
I've found that even in a party of 3, a Bard's damage output, when Inspire Courage is lightly optimized, matches that of a melee fighter - and the great thing is, it does not require an action after the initial inspire courage.
Plus, once in a while, the bard bonus makes a "disintigrate" spell a hit instead of a miss... these things are very significant and happen more often than you think. The critical that was a critical because of the bonus on the threatening roll.... etc.