takasi
First Post
Medieval Stasis refers to the past, not the future.
The future is tomorrow's present, and today is tomorrow's past.
It's interesting to see the level of medieval stasis in a DM's world, and I think it's important for gauging how the status quo can change. You can have a world where life sucks. It was a crapsack for the hero's father, grandfather and greatgrandfather, and unless the hero does something about it his children will have a horrible life too.
You can also have an idyllic world that has grown prosperous recently, that players are comfortable with, until some Sealed Evil in a Can is unleashed on the unsuspecting heroes. Unless the heroes act the world will turn into that Shackled, Savage Age of Crapsack Stasis.
A PC could avoid all of those. They're actually less heavy-handed than the save-the-world bit. Almost any rational being wants to go on living so they have to save the world (or escape to another). But hometown destroyed? Not everyone has to be Batman, a PC could plausibly go about his life without necessarily seeking revenge.
Something good for the hero is removed from the game world because of the hero's inaction. Contrast this with a wretched land where the heroes must build a safe place if they want to have a home.
It is a bit of a plot hammer though, yeah. But remember that players mostly do want to go along with the GM's plot. They want to get to the interesting prepared bits, not wander aimlessly through the forest killing wandering monsters. Who won't even have any treasure! [sob]
Even killing a wandering monster in the forest can have a positive impact on surrounding communities. That can be worth much more than treasure in a good roleplaying game.