Doppelgangers +4LA? Is wotc crazy?

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Simulacrum said:
Did you ever read the Monster manual entry for the DD?

Its not SHAPESHIFT, its CHANGE SHAPE.
Its purly cosmetical, it doesnt give you wings or lungs that are capable to breathe underwater.
It doesnt give you ANY benefits, exept for Disguise.
And +4 wis ...uhhhh. What does that get you? +2 will save great.

And you dont get the bonus for being small.

So all your *benefits* are nilch, zit. zero.

Compare to the Half Celestial its a big JOKE.

Some other great things about the doppelganger:
No armor proficiencies, No weapon proficiencies, a very small list of skills.

Doppelgangers are +2. At best. Compared to Drow they are weaker, but +2 is ok.


Last I heard, a +4 Wisdon gave you a +2 to will saves (a good thing in itself), +2 to your wisdom-based skills, and more importantly adds to the bonus spells and DC of clerical spells.

Drow get +2 to 2 stats.....Doppelgangers get +2 to FIVE stats and a +4 to t he sixth.

The fact they can look human means they won't have to deal with the "Oh look, a humanoid" reaction from normal people. It is non-magical, meaning no glowing spell aura.

Detect thoughts is a great ability...I use it extensively in my games.

I think +4 is good enough.

Now, you seem to be vehemently opposed to them so much, so I have an idea. Do not play one! *chuckles* Why does it bother you so much if they are so lame? You need to calm down before you burst a blood-vessel or something.

*sniffs* I smell a munchkin
 

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Ankh-Morpork Guard said:


It definatly would NOT be a joke if it was a PC. The ability to look exactly like your enemy, figure out the thoughts of the guards to the enemy keep, then walk through knowing every password, etc without having a single of spellcasting class required is DEFINATLY a strong trait.


I played a Doppleganger rogue (later assassin). The ability to look like the target's best friend is the easiest way to get surprise, and hence sneak attack damage on an enemy. And you can get the three rounds study to assassinate in PLAIN SIGHT. You look like a friend....so who would expect you to put a dagger in their back? hheheh

I agree with you......
 

Stop posting false info

The drow gets +2 on 3 stats. DEX +INT+ CHA

Change Shape IS MAGICAL (supernatural) and CAN BE DETECTED (even though it doesnt reveal his true face but can call up suspision VERY QUICKLY)

Please read my analysis. The doppelgagner CANT BE ECL 8 thats impossible. 1 on one comparision with a 4th level human wizard half celestial will show you that.

That has nothing to do with munchkinism either mister dorkmeat.
I'm saying that something has been overjudged alot by showing how strong +4 ECL gets (Half celstial)
If the Doppelganger was the measurement for ECL 4 and the Half Celestial was ECL 12 than I wouldnt say a word.

The problem is that ECL 4 is more than you seem to realise. What is +4 wisdom worth when your ECL is 8?
You can play a cleric but you wont do any good as 1st level cleric in a 9th level party. Thats hillarious. The REAL party cleric will just laugh at you and kill you with his Flame Strike out of pity.

By the way the Half celestial has +4 wisdom too and makes a FAR better cleric as his ECL is only 4. So he can spend 4 levels while the doppelganger can only dream of having levels.
Not to forget the fact that the doppelganger is not able to kill anything but an unarmed unarmored human. And if that guy is a monk or a figher type or spellcaster you can forget that too.
At 8th level you wont accomplish anything, compared to the party of normal PC's.
 
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Iscariot said:


I played a Doppleganger rogue (later assassin). The ability to look like the target's best friend is the easiest way to get surprise, and hence sneak attack damage on an enemy. And you can get the three rounds study to assassinate in PLAIN SIGHT. You look like a friend....so who would expect you to put a dagger in their back? hheheh

I agree with you......

How can you bee an assassin? you have only 8 levels to do a ECL comparsion. Its not about how its later its about how its from the start. SO you dont have ANY LEVELS IN ANYTING BUT MONSTROUS HUMANOID. By the way later on all your assassin stuff is pretty useless too. Way too much power and magic will foil all your plans. Did you forget? Detect magic, and True seeing will spoil your assassin plans quickly, and dont say the DM wont get this idea sooner or later. And you'll be a BAD assassin on top. at ECL 9 you get 1d6 sneak attack damage...wow *lol*and still your bab will be only +4. And your saves and hitpoints will still suck.
The 9th level rogue/assassin can be heard laughing across the street.
 
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Simulacrum said:
Stop posting false info

The drow gets +2 on 3 stats. DEX +INT+ CHA

.

Actually, I am posting accurate info. You are referring to Drow in Faerun, which you did not do in your initial post. Hence, you are falsifying information in an attempt to bring some kind of reason to your off-base incessant whining.

I have two words for you, my friend

HOUSE RULE

Don't like it? Change it! But do us all a favour and stop the incessant complaining about the Doppelganger and repetitive crap about the Celestials.
 

I dont refuse them. But I have not seen a singe logic word on the balance issue yet, and its true.

So am I illogical? You haven't referred to my post once. What is your argument? That an LA +2 Drow (no racial levels) vs an LA +4 (4 racial levels) is unbalanced towards the drow? Compare the following (Keep in mind I suggested that in a combat-heavy campaign the LA for doppleganger be reduced to +3 and the required number of Monstrous Humanoid levels be reduced to 3).

Pay attention please Simulacrum. No one is joking, and there is no pulling wool over your eyes, just cold hard facts. Each has been placed on the exact same path, a dextrous rogue with some combat ability. As you suggested, the drow version is going for assasin, none of the others have enough rogue levels.

Drow Rog5/Ass2 (Humanoid [Elf])
6+5d6+7 hp (30.5 hp)
Stats: Str 10 Dex 18 Con 12 Int 14 Wis 8 Cha 15
[Ability Increase: Dex]
BAB: +4
Saves: +2/+11/+0
AC: 19 (Mithril Chain Shirt +1)
Abilities: Darkness 1/day, Dancing Lights 1/day, Faerie Fire 1/day, SR 18, Sneak Attack +4d6, Trapfinding, Evasion, Trap Sense +1, Uncanny Dodge, Death Attack (DC 14), Poison Use, Spell Use (1st level spells: 2/day; 2 known; 2nd level Caster).
Feats (3): Dodge, Weapon Finesse, Mobility

vs

Doppleganger Rog1 (Monstrous Humanoid [Shapechanger])
8+3d8+1d6+15 (42 hp)
Stats: Str 12 Dex 18 Con 16 Int 14 Wis 12 Cha 15
[Ability Increase: Dex]
BAB: +4
Saves: +4/+10/+5
AC: 23 (Mithril Chain Shirt +1)
Abilities: Continuous Detect Thoughts (DC 14), Change Shape at Will (Cannot be Dispelled, magical in nature; pierced by True Seeing), Sneak Attack +1d6, Trapfinding
Feats (2): Dodge, Weapon Finesse

vs

Combat Doppleganger Rog3 (Monstrous Humanoid [Shapechanger])
[only 3 Monstrous Humanoid Levels, only LA +3]
8+2d8+3d6+18 (45.5 hp)
Stats: Str 12 Dex 18 Con 16 Int 14 Wis 12 Cha 15
[Ability Increase: Dex]
BAB: +5
Saves: +5/+10/+6
AC: 23 (Mithril Chain Shirt +1)
Abilities: Nat Armor +4, Continuous Detect Thoughts (DC 15), Change Shape at Will (Cannot be Dispelled, magical in nature; pierced by True Seeing), Sneak Attack +2d6, Trapfinding, Evasion, Trap Sense +1
Feats (3): Dodge, Weapon Finesse, Mobility

vs

Half-Fiend/Half-Human Rog5 (Outsider)
6+4d6+15 (35 hp)
Stats: Str 14 Dex 20 Con 16 Int 16 Wis 8 Cha 15
[Ability Increase: Dex]
BAB: +3
Saves: +4/+9/+0
AC: 21 (Mithril Chain Shirt +1)
Abilities: Smite Good 1/day (+5 damage), Darkness 3/day, Desecrate, Resistance 10 (Acid, Cold, Electricity, and Fire), DR 5/magic, Nat Armor +1, SR 15, Sneak Attack +3d6, Trapfinding, Evasion, Trap Sense +1, Uncanny Dodge
Feats (3): Improved Initiative, Dodge, Weapon Finesse

These aren't fully statted characters, but enough for us to get an idea about them. Your big contenders, the drow rog/ass and the half-fiend (celestial, whatever, these are evil bastard rogues) rogue are clearly actually worse in combat. They both have lower ACs (much less in the drow's case), less BAB (in the half-fiend's case), and much poorer saves (specifically Will Saves - Although the drow would at least get a +2 vs spell-like and spells and an additional +2 vs enchantments, still not as good as the doppleganger (who is also immune to charms)). I mean, those are things that measure "combat ability" right? Oh, and hit points, the most glaring oversight in your argument. The doppleganger is 1.3 times as sturdy as either the half-fiend or the drow.

The drow does, admittedly, have some nice abilities like a high sneak attack and uncanny dodge (as well as evasion). The doppleganger doesnt have those abilities (yet) but his innate Change Shape which you so trounce is light years better than Disguise Self, what the assasin probably chose to learn to be this kind of rogue. Not only can the assasin's version be dispelled and disbelieved (its an illusion) it only lasts 20 minutes! The half-fiend is going to have to spend some money if he wants that kind of effect, and the only thing he really has going for him is his many resistances and the ability to cast darkness (presumably before fleeing).

The fact that I measured the doppleganger at the lowest level you can play one and showed that it is stronger than both of your suggestions should tell you something: do a little research before you start spouting off to everyone. If you really find the doppleganger so weak, my suggestion of a combat doppleganger (for campaigns where you cannot fully take advantage of the intrigue and deception a doppleganger can cause) will show you its easily the best character listed. Its basically like the regular doppleganger, but more hp, more rogue abilities, and better feats and BAB than even the drow.

A few words about Detect Thoughts (I looked it up). As far as the Detect Thoughts DC, it is Charisma based, the formula being 10+1/2 HD+CHA. The spell description appears to indicate that each round you concentrate enemies have to make a new save, since you can redirect it to a new area (60 ft. Cone). Also, it is unaffected by SR. All in all, a very powerful ability in and out of combat for it to be continuous (ie- not wasting a turn casting it each round) since eventually everyone rolls a 1 and then the doppleganger is in (presumably until he resets the cone's direction).

Thanks for reading all the way through,

Technik

Edited: Change Shape is magical in nature, as it is a Su.
Edited2: Realized Half-fiend only had 8 levels total, raised him to Rog 5 (and adjusted stats accordingly).
Edited3: Miscalculated Doppleganger's feats, edited for correctness. (Thanks Sollir!)
 
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Technik - good analysis, as usual.

Simulacrum - you shouldn't have ignored Technik's first post - it WAS a logical reply to your question(s).

Now, I do agree with you that many ECL's are whack.
Quite out of balance with their benefits.
I don't know if the Doppleganger is one of these examples, but it sure sounds like if we were just comparing +4 ECL's, it would be close.
The real problem as I understand it is those damn monstrous humanoid HD they tack onto many creatures.

I pointed this out years ago, right after that stupid quote in reply to Dragon #293 that basically said "If a monster has 4 HD, the minimum ECL is 4".
That IS a joke, to equate a monstrous HD to 1 ECL, and it ruins many creatures that they require them to take any monstrous HD.
It looks like the Dopp is ruined because of this requirement, too.

If a Dopp can choose to not take monstrous HD, and just start play as a 5th level class, than it doesn't look that bad...
 

It's quite simple if you use the Acid Test presented in Savage Species:

1. Unbalanced ability scores: +2 Str, +2 Dex, +2 Con, +2 Int, +4 Wis, +2 Cha; +1 ECL

2. Natural Armor: +4; +1 ECL

3. Spell-like/Supernatural abilities (at will): Detect Thoughts, Change Shape; +2 ECL

TOTAL ECL +4

If you don't like it, then house rule it. Don't cop an attitude.
 

Simulcrum, way off base dude, not cool.

Sure the drow assassin is pretty nasty but a doppleganger will pose as an officer and have a small army hunt him down like the dog he is.
 
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