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Double blades of wounding...

Ruvion

First Post
Our DM brought in some never before seen monsters augmented with an extra sword of wounding each using the Two-Weapon Fighting style (think it was a Fiend Folio monster). We faced 3 of these critters and suddenly the issue of the wounding effect came into play. The wounding property as you know deals 1 Constution damage every hit and its price is +2. Now as the creatures were doing at least 3 hits per round each, we projected that the wounding property is too deadly for its cost. Any others thought that this weapon property is out of line or if not why do you think it's balanced? As a group, we all thought: what were the designers (the R&D) doing when they let this slip by?!
 

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The new method is less bookkeeping than the previous method, and that is nice :)

Wounding is an unusual property since it is the only one I can think of where it is more useful against creatures the more hit dice they have. Against plain old 1st level warrior orcs it is useless, against giants and dragons it is brilliant.

Other +2 effects include the burst weapons (it's tons better than that) and the holy/unholy etc aligned weapons which add +2d6 damage to all attacks... Since you typically need 2 wounding hits to reduce a creatures hp I guess wounding (on average) works out better whenever you are fighting creatures which are woundable and which have 15+ HD (comparing it do +4d6 from two holy weapon hits).

How does it compare to +3 effects? Speed weapons give one extra attack at highest BAB on a full attack. I can't estimate where a break even point here might be as there are two many variables, but I guess this is probably always going to be causing more damage each round.

Basically if the creatures you were fighting all had unholy weapons then by the same terms the three creatures would all be doing an extra 6d6 damage every round instead of 3 CON every round.

Overall I think wounding is nasty but not "what were R&D thinking of" nasty... equipping each of the creatures with 36,000gps worth of magic items would be expected to make them nastier no matter what the equipment was :)

Cheers
 

Plane Sailing said:
Overall I think wounding is nasty but not "what were R&D thinking of" nasty... equipping each of the creatures with 36,000gps worth of magic items would be expected to make them nastier no matter what the equipment was :)

Except that other types of damage you can heal with a potion or a cure spell - wounding, on the other hand, you usually can't do a thing about until the end of the combat. And maybe not even then, depending on how much CON damage you took and how many restoration-type spells the cleric has prepared - you might end up effectively being down that many HP over a series of encounters, or the game can come to a halt as people sensibly decide they don't want to adventure with multiple people missing several points of CON and a third of their HP.

It's definitely one more in the "What the hell were they thinking - ability damage with no save?" line of products.
 

Hmm, potion of lesser restoration would not help?

I think wounding is ok... undeads and constructs don't mind ;)

And I don't play in Epic levels where it's really a little bit too strong (though I'd expect PCs to have protections against it).
 

Potions of Lesser Restoration are nice. And if you are 11th level your cleric should have a Heal or two memorized, which will fix you up. But yes, Wounding is very strong. I think they should have made it +3. It would have evened out the weapon abilties chart which is now suffering a derth of +3 choices. In BoVD there is a +3 ability exactly like wounding except that creatures who are immune to crits are not immune to it (MarrowCrushing).

Just be glad they weren't all using Maarrow Crushing Greater Wounding swords (+8 market value weapons dealing 3 con damage per hit). :)
 

James McMurray said:
Maarrow Crushing Greater Wounding swords (+8 market value weapons dealing 3 con damage per hit).

That's absolutely Rancid. I want to dual wield them!

- Kemrain the BROKEN BROKEN BROKEN!

And here I thought A pair of Holy, [Evil] Outsider Bane swords in the hands of a high level Ranger hunting Demons was gross.
 

Kemrain said:
That's absolutely Rancid. I want to dual wield them!

- Kemrain the BROKEN BROKEN BROKEN!

And here I thought A pair of Holy, [Evil] Outsider Bane swords in the hands of a high level Ranger hunting Demons was gross.
Ah, btw, is there a 3.5 Sacred Exorcist somewhere ;)?
 


mmu1 said:
Except that other types of damage you can heal with a potion or a cure spell - wounding, on the other hand, you usually can't do a thing about until the end of the combat.

This comes down to the disconnect between what players can inflict and what they can recieve though... the wounding weapons are really "priced" for players (because those concerns you mention are not relevant for the monsters in the same way that they are for continuing characters).

Ability drains are always bad and don't have saves from monsters anyway in most cases. Attacks by packs of dire weasels are greatly to be feared!
 

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