Plane Sailing said:This comes down to the disconnect between what players can inflict and what they can recieve though... the wounding weapons are really "priced" for players (because those concerns you mention are not relevant for the monsters in the same way that they are for continuing characters).
Ability drains are always bad and don't have saves from monsters anyway in most cases. Attacks by packs of dire weasels are greatly to be feared!
WOW~ never realized that dire weasels had that ability! Man wait until our nature's band-aid boy...err druid hears of this!!

Wounding and any no-save ability damage is harmful in high levels and especially so if poisons are also thrown into the fray. Anything can be deadly at high levels, true...but IIMHO that wounding is one of those that sort of tops it for real cheap (price vs value).