Tequila Sunrise
Adventurer
A side note on page 138: That sidebar was rather sloppily written, because it actually overpowers racial attack powers (which already have scaling bonuses) and potentially overpowers Grab and Bull Rush (if a player thinks to take the Improved " " feats from PHB2).Whoops. Thank you and Tequila Sunrise. That's why I came here.
I see the format I should be using is on page 138 of the DMG 2 with a +1 at levels 2, 7, 12, 17, 22, 27.
Not that it's a big deal to fix: just 1) drop the usual scaling racial bonuses and turn the feats into flat +2 bonuses or 2) don't apply inherent bonuses to racial attacks, grab or bull rush. (I prefer #1 myself.)
They're not absolutely-must-have-essential-you're-gimping-yourself-by-not-taking-them like Expertise, if only because rocket tag is marginally more fun than turtle-up. But I do consider Paragon and Robust defenses to be something that should clearly have been built into the game's math just like Expertise.I haven't heard anyone talk about getting rid of the defenses feats. I don't think they're seen as "must-have" like the expertise feats are.
I myself give Paragon and Robust Defenses away to my players for free, as I do the Expertise bonuses. (And wish the other DMs in my group would wise-up about feat taxes in general.
