Double sword in Builder

Zephrin the Lost

First Post
A little confused here, some help would be appreciated.

In the Adventurer's vault, a double sword is 1d8/1d8, but the character builder lists damage as 1d6/1d6.

The builder also treats fighter powers Dual Strike and Surprise Stab as not being fulfilled when wielding a double sword- that is, it doesn't provide the calculations.

Are these glitches in the software, and I missing some errata, or some combination of the two?

Thanks!

--Z
 

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A little confused here, some help would be appreciated.

In the Adventurer's vault, a double sword is 1d8/1d8, but the character builder lists damage as 1d6/1d6.

The builder also treats fighter powers Dual Strike and Surprise Stab as not being fulfilled when wielding a double sword- that is, it doesn't provide the calculations.

Are these glitches in the software, and I missing some errata, or some combination of the two?

Thanks!

--Z
The double sword has been errataed into a d6/d6 weapon. Don't know the specifics of the powers, though.
 

Mine's working fine to calculate it. Yes, it was updated to 1d6 damage, because it's a light blade (instead of both light and heavy). The change was for balance, because it was originally better than a short sword for rogues, even if they couldn't effectively dual wield.
 

Mine's working fine to calculate it.

Strange. Maybe I'm missing a feat to activate the two-weapon powersor something? Here's the summary:

====== Created Using Wizards of the Coast D&D Character Builder ======
Bicker Two-Blade, level 1
Human, Fighter
Build: Tempest Fighter
Fighter: Combat Agility
Fighter Talents: Tempest Technique
Background: Athlete (Acrobatics class skill)

FINAL ABILITY SCORES
Str 18, Con 14, Dex 14, Int 10, Wis 13, Cha 8.

STARTING ABILITY SCORES
Str 16, Con 14, Dex 14, Int 10, Wis 13, Cha 8.


AC: 18 Fort: 17 Reflex: 14 Will: 12
HP: 29 Surges: 11 Surge Value: 7

TRAINED SKILLS
Intimidate +4, Endurance +6, Athletics +8, Acrobatics +6

UNTRAINED SKILLS
Arcana, Bluff -1, Diplomacy -1, Dungeoneering +1, Heal +1, History, Insight +1, Nature +1, Perception +1, Religion, Stealth +1, Streetwise -1, Thievery +1

FEATS
Human: Weapon Proficiency (Double sword)
Level 1: Two-Weapon Fighting

POWERS
Bonus At-Will Power: Dual Strike
Fighter at-will 1: Threatening Rush
Fighter at-will 1: Footwork Lure
Fighter encounter 1: Surprising Stab
Fighter daily 1: Bristling Defense

ITEMS
Chainmail, Adventurer's Kit, Double sword, Dagger (2), Sling, Sling Bullets (20), Handaxe
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
 

The double sword has been errataed into a d6/d6 weapon. Don't know the specifics of the powers, though.

Heh, it was a lot more than 'better than a short sword', it was better than pretty much ANY other sort of dual wielding and better than a two-handed weapon for a lot of builds. Now its actually mechanically slightly inferior to the best choices for all but a small set of builds and mostly good because dual wielders can have enhancement on both hands for the cost of one item. Still handy but not really all that special at low levels.

@Zephrin, you have it properly equipped?
 

It must be properly equipped because the AC is right. 6 (Chainmail) + 1 (Two-Weapon Defense) + 1 (Defensive) + 10 = AC 18

So it should list the damage for Footwork Lure as 1d6+7 (Str mod+Tempest ability+Two-Weapon Fighting). If it doesn't, then it's a bug.
 

Yeah, its odd. I think I'd go check the CB forum over at the WotC community forums and see what they have to say about it. CB does get a bit twiggy when it comes to some of these things.
 

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