A'koss
Explorer
Our campaign is trying the "reduced magic" route but you need something to compensate for the power loss. Right now we're toying with Sculpt-Self (from Dragon Mag.) style enhancements (and keeping them within the boundaries of a Norse theme) instead of the usual accrual of magic. Norse myths are full of mortals and troll-born who have special abilities - turn into a fish, damage resistance, swift running, great strength, etc. We're also taking a page of D20 Modern and trying class-based AC bonuses.
In our Post-Ragnarok campaign none of the PC races can create permanent magic items, however temporary magical enchantments are possible. The permanent magic items that do exist are remnants of the Einherjar, the Valkyries and even the Gods themselves. Only the ancient and hidden races races can still make permanent magic items - the Dwarves, the Alfar and a few others but they are closer to Gods than mortals. Many items are singular, highly coveted and most are virtually impervious to harm - "The" Ring of Shooting Stars, "The" Amulet of the Planes, etc.
Cheers,
A'koss!
In our Post-Ragnarok campaign none of the PC races can create permanent magic items, however temporary magical enchantments are possible. The permanent magic items that do exist are remnants of the Einherjar, the Valkyries and even the Gods themselves. Only the ancient and hidden races races can still make permanent magic items - the Dwarves, the Alfar and a few others but they are closer to Gods than mortals. Many items are singular, highly coveted and most are virtually impervious to harm - "The" Ring of Shooting Stars, "The" Amulet of the Planes, etc.
Cheers,
A'koss!