rounser said:And a guy from the future who fell out of the sky with them.
"He's one of Henry's men!"
RangerWickett said:If you'd like, I could email you some of the Open Gaming Content from Four-Color to Fantasy.
Henry said:
You really caught me off guard with that one! Thanks, Rounser!
A couple of thoughts:
- D&D 3E has an unmistakable emphasis on magic items. To combat it, you do need to add supernatural powers somehow to this mix at the same time you de-emphasize the power. FCTF is an excellent work on this subject, as its thrust is more toward adding powers to D&D and other d20, rather than being self-contained in its own right, in the way Mutants and Masterminds is.
- In d20 Modern, the reason weapons wouldn't really be character defining is because they are part of the baseline. In D&D, even though magic is profligate, it's not really the baseline; the baseline is actually first level, and a world of peasants, petty rulers, and city watch with little or no magic. In a modern setting, the NPC police and commoners will all have guns available, and can still kill a character quickly with a good lucky shot. By contrast, a game set in a neolithic setting, where one character had discovered a metal weapon such as a longsword, the character WOULD be defined by the sword - after all, he's the guy with the invincible weapon, that does more damage than the commoners' sticks and stones, and which everyone wants.
In Faerun, wielders of Spellfire are unfortunately individuals who are hunted for their spellfire, and they are defined by it. Defining characteristics are not the power of the item - it is the power of the item in context to normal society.
He made three attacks in the entire game, once with a Walther ppk, one use of a flamethrower, and then the hand granade. His main characteristic was his +19 bonus to Computer Use. Durring most of the combats, he hid in the car, or under the table. Defense 13 + 12 HP + Chosen of Hastur = Get The Hell Out Of Here, if you know what I mean.
Victim said:Ridiculous.
Modern characters are even more defined by equipment than DnD characters. Many specialties require certain equipment, without which the specialist is useless. We don't walk, we drive or fly. Computer modeling makes analysis of many situations possible. What's more, our training assumes the use of these items. I'd have difficulty with my engineering labs without a spreadsheet program or a calculator. Modern people need their equipment.
+19 Computer Use. So we have a computer specialist, DEFINED by his ability to program or hack into computer systems. If this isn't a character defined by equipment, what is? Granted, the equipment is generic and probably easy, if not cheap, to replace. Still, it's like a wizard who can use a crystal ball, but not cast scrying.
Victim said:+19 Computer Use. So we have a computer specialist, DEFINED by his ability to program or hack into computer systems. If this isn't a character defined by equipment, what is?
Quoted by Piratecat:
In many ways, magic items could be defined as items that allow you to break the rules. With the exception of items that allow you to just hurt people, many magic items fall into this category: things that let you run faster, jump father, think smarter, control someone's mind, and the like. When these sorts of items are stripped away in d20 modern, you're left with a feeling of "I need to depend on my own character's abilities, instead of those belonging to items." It's a little humbling, and I think it's a lot of fun.