S
Sunseeker
Guest
This is going to end badly and it should have taken nothing more than the words "forced" and "conflict" to let you know that.
As a player I'd be happy with this as long as the presented conflict didn't try and proscribe how my character reacts.
For example, "You're having drinks when <my PC> gets up, claps you on the shoulder, says 'I'll get the next one', and walks out, whistling a tune." That would be a no-no, for obvious reasons.
But the scenario you described would be fine. I could explain it away as absent-mindedness, or have my him apologize, reveal that he was distracted by some bad news, and offer to get his companion a free drink. If there had been some recent tension between the two PC's, I could use the scenario as an opportunity to bring it to a head. I could have had my PC notice someone in the bar he really didn't want to be seen with, and have to beat a hasty retreat.
So, yeah, I like the idea, but paint the conflict carefully. And of course, player buy-in is an absolute must.