D&D General DPR Calculations Wut?

Ahh, and advantage is close to equivalent to +5 to hit

Yeah I treat it as +4 to hit. +4 is still better as it stacks with advantage.

Theres accuracy builds that get accuracy up to 90-95 % with elven accuracy on top of that and dice manipulation is more common.

People who take DPR as gospel types are funny as they can't comprehend their white room failing
 

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Ahh, and advantage is close to equivalent to +5 to hit
Fun short hand to keep you from having to do too complex of advantage math.

Example:
Chance to hit = 60%
Advantage chance to hit = 60% * (1 + (1-60%)

=60% * 1.4 =0.84 = 84%

84% - 60% = +24% (slightly under the +5 of 25%).

Though it decreases rapidly the further from 50% you get so, if you have major accuracy difference you probably want to actually quantify it instead of estimating it as +5.
 

Let's look at DPR using the example of my Level 8 monk. Subclass Mercy, Dex 19, Wis 16, grapple feat, relevant magic items are wraps +1 and eldritch claw tattoos (+1; can activate for an additional 1d6 damage/attack once per long rest).

So if they are attacking an apponent that they can grapple (say, a Rakshasa, since she just fought one - AC 17, 221 HP), then her DPR is pretty scary if she wants to go all out. +9 to hit (+4 dex, +2 magic items, +3 proficiency), so a starting 60% hit rate. BUT every round, assuming she hits at least once, the target is automatically grappled unless unless it makes a DC 15 saving throw (Rakshasa will save on a 12+, so assume it will be grappled 55% of the time, giving my monk advantage on attacks). With advantage, that hit rate goes to 86% if my head math is correct, so overall we are looking at roughly a 75% hit rate.

Base damage is 4.5 (fist )+3.5 (tattoo) +4 (dex) +2 items): 14 x 4 (attack+flurry) =56 x .75 = 42, + 8 (hand of harm), or 50 damage per round. Plus the Rak has the poisoned condition the whole time.

TLDR: 5.5e has really increased martial DPR.
 
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Fun short hand to keep you from having to do too complex of advantage math.

Example:
Chance to hit = 60%
Advantage chance to hit = 60% * (1 + (1-60%)

=60% * 1.4 =0.84 = 84%

84% - 60% = +24% (slightly under the +5 of 25%).

Though it decreases rapidly the further from 50% you get so, if you have major accuracy difference you probably want to actually quantify it instead of estimating it as +5.

Hence I treat it as +4 bonus roughly.
 

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