Time and time again, on these message boards, I've seen people asking about and discussing alternate rules for armor giving DR bonuses (instead of, or in addition to, AC bonuses) in 3E D&D. This seems to be something that many DMs and players want.
Myself, I was disappointed that 3rd Edition did not implement this in the first place, since obviously the effect of armor is not so much to reduce the wearer's chances of getting hit, but to absorb damage.
What I'm wondering is, with all the d20 supplements published in the past 2 or 3 years, have there been any that provide *comprehensive* and *playtested* alternate rules for armor DR in 3E D&D?
See, I want alternate rules that not only gives DR values for the various suits of armor, but also gives values for weapons that are designed to penetrate armor better than others (such as maces, picks, and hammers). And I want this to be as simple as possible, without going into the complexities found in a RPG such as RoleMaster.
Also, I want these alternate rules to discuss and give details for the natural armors of monsters, as well as discussing and giving details for the armor bonuses conferred by spells such as shield and mage armor.
And what about the value of armor DR versus spells such as burning hands and magic missiles, or versus traps such as spiked pits and shooting darts, or versus the breath weapons of monsters such as chimera and dragons? (Bear in mind that in 3E D&D, armor gives no protection versus these sorts of attacks, unrealistic and unfair as that may be. So, out of all the changes brought about by armor DR, this one would be the most radical.)
Above all, I want these alternate rules to be consistent, streamlined, balanced, and thoroughly playtested.
Is there a published d20 supplement out there, like that, for use with 3E D&D? If there isn't, how popular and profitable would such a supplement be?
Myself, I was disappointed that 3rd Edition did not implement this in the first place, since obviously the effect of armor is not so much to reduce the wearer's chances of getting hit, but to absorb damage.
What I'm wondering is, with all the d20 supplements published in the past 2 or 3 years, have there been any that provide *comprehensive* and *playtested* alternate rules for armor DR in 3E D&D?
See, I want alternate rules that not only gives DR values for the various suits of armor, but also gives values for weapons that are designed to penetrate armor better than others (such as maces, picks, and hammers). And I want this to be as simple as possible, without going into the complexities found in a RPG such as RoleMaster.
Also, I want these alternate rules to discuss and give details for the natural armors of monsters, as well as discussing and giving details for the armor bonuses conferred by spells such as shield and mage armor.
And what about the value of armor DR versus spells such as burning hands and magic missiles, or versus traps such as spiked pits and shooting darts, or versus the breath weapons of monsters such as chimera and dragons? (Bear in mind that in 3E D&D, armor gives no protection versus these sorts of attacks, unrealistic and unfair as that may be. So, out of all the changes brought about by armor DR, this one would be the most radical.)
Above all, I want these alternate rules to be consistent, streamlined, balanced, and thoroughly playtested.
Is there a published d20 supplement out there, like that, for use with 3E D&D? If there isn't, how popular and profitable would such a supplement be?
Last edited: