Dr. Si's Curse of the Crimson Throne - Alpha Group

OOC: I don't know specifically that Jerrigan is carrying any treasure. If he is, he will contribute a fair share to the kitty. I don't actually know if we even have any treasure, for that matter. It might be useful if we could somehow get a recap of that. Has Shayuri left us for good now?
 

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With Baldrago and Malder in tow, Tristan, Bael and Jerrigan return to Dromdal manor just as the sun is setting out over the sea, and the city lamplighters are doing their rounds.

On arrival at Dromdal Manor you find two coaches drawn up outside. One bears the coat of arms of the Jeggare family, moderately important in Korvosan import/export and notable for their ancestor Montlarion Jeggare who explored upriver (and for whom the Jeggare River is named). The other must be some minor family, losers from the Cousins War, since you don't recognise it. The drivers of the two coaches are leaning on the wall enjoying a pipe together. They give you a nod acknowledgement as you pass.

The aged halfling retainer Barnsworth admits you, with some incomprehensible mumbling. You notice he is currently wearing a gingham apron and an oven mitt.

In the main hall of Dromdal Manor you find Lady Dromdal sat in her wheelchair, fussing over her lapdog. Her large mastiff sits loyally at her side, exchanging glares with Maya, who is stood stiffly to one side of the room. If looks could kill, Jerrigan would drop dead as he enters. Lady Dromdal's daughter, Ceceli, looks as awkward as Maya, but whereas the Shoanti sorceress has an aloof and disdainful air, Ceceli hides, meek and fearful, near the elevator door.

The large table is set for dinner, and there are some other guests present, evidently from the carriages. A large, somewhat greasy man with a combover is talking loudly at Ceceli about his investment portfolio. A frail-looking elderly lady is talking excitedly to Lady Dromdal, her extravagent wig slightly askew. A well-dressed but slightly vacant young man, whom you hear her refer to as "my nephew Ned" several times, stands next to her with a vague smile on his face. He turns the smile on you and raises a glass in welcome when you enter.

"Hullo!" he says. "More guests. I must say, Auntie, these really are some exciting looking people. Look, one of them's a tiefling."

"Pfft," says Lady Dromdal, waving a bony hand and startling her lapdog. "They're just some people my idiot niece hired. Thinks we need looking after from that mad halfling they caught here last month. There, there, Sachi." This last directed at the lapdog in soothing tones. She looks up at you again. "Well, since you're here, you may as well join us for dinner, since Ned seems interested in you. I'll have Barnsworth lay some more places."

[SBLOCK=OOC]
Some Knowledge (nobility) and Knowledge (local) checks rolled for the above info. I tend to work such things into the narrative, but I didn't want you to feel you'd wasted skill points choosing them!

On re-reading that, it's not clear who Ned's aunt is. It's the other old lady, not Lady Dromdal.
[/SBLOCK]
 
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Jerrigan Abordelve

OOC: Actually, Dr. Si, I followed your original description about who Ned's aunt was. What threw me was who it was that would make Jerrigan drop dead if looks could kill. Presumably, perhaps, Lady Dromdal?

Jerrigan says softly to Tristan and Bael, "Do you suppose that it's safe to eat the food here? From the looks I'm getting, it would seem that we might ought to fear poison."

[sblock=stat block, Jerrigan]
Jerrigan Arbordelve, Cleric 1 of Sarenrae (Goddess of Sun, Redemption, Honesty, & Healing)
HP: 24
AC: 20, FF: 16, T: 14

Saves:
Fort= +4 [+2(class),+2(ability)]
Ref= +3 [+0(class),+3(ability)]
Will= +5 [+2(class),+2(ability), +1(background trait)]

Scimitar= Att +2, Dam 1d8+1

Domains:
Fire (domain power at 1st level, Fire Bolt - ranged touch for 1d6+1/2levels),
Healing (domain power at 1st level, Rebuke Death - dying subject regains 1d4 hp)


Spells Prepared
0 Level: Detect Magic, Guidance, Resistance
1 Level: Bless, Summon Monster I*

*converted to cure spell of same level
[/sblock]
 

"Naturally, Jerrigan. We simply wait for the others to eat first. But good thinking. Aren't there spells to detect such a thing?" Bael whispers back and Jerry. The he instructs 'his' hired thugs to guard the main entrance and the backdoor each.

[sblock=OOC]


Bael
AC 16 (T13, FF13), HP 25/25, F +2,R+5,W+0
Resistance to cold 5, electricity 5, and fire 5.
Darkness 1/day, Sneak 1d6
Rapier +2 . 1d6+2 . 19-20/X2
Shortbow +3 . 1d6 . 20/X3

Stealth +8 (including ACP)
Perception + 4
[/sblock]
 


"I say, how thrilling!" says Ned. "Do you think we might play Sardines, Auntie?"

Lady Dromdal slaps a hand down on the arm of her wheelchair, startling her two dogs.

"Be quiet, Ned," says Lady Guesenholt. Ned stands up smartly and smiles at his Aunt.

"Right you are, Auntie," he grins. Lady Dromdal shakes her head, annoyed. Jebediah Jeggare shakes his head as well, but with a sly smirk on his face.

"I don't see what use that will be," she says to Tristan, "but you're welcome to try. If you miss the dinner bell we shan't wait for you, and don't forget that I've counted the valuables."

Without the "assistance" of Lady Dromdal this time you explore the house. Several doors are locked: the two downstairs rooms at the front of the house, an upstairs room at the front of the house and the doors to the attic and cellar. Apart from the downstairs front rooms, you would not be overseen if you tried to open them by other means....

The downstairs rooms yield up the following: the living room, with a roaring fire going. Nothing of note here, although you discover a (badly) hidden door through to: servants quarters, meticulously clean and tidy, with several identical sets of sober clothing in halfling sizes, the same as the clothes that Barnsworth is currently wearing. Under the bed are a pile of journals filled with descriptions of people, listed by date. Also, the kitchen, where Barnsworth is working on some elaborate meal.

Upstairs, aside from the locked room, there are tow other bedrooms. A small one decorated in girly pink and frills complete with vanity mirror and a large closet. The closet is full of expensive but demure clothing, with a neat wedding dress hanging at the front. The other, larger bedroom that overlooks the back of the house, is Lady Dromdal's, smelling of herbal medication, dogs, perfume and old age. The elevator has an entrance into this room. Portraits of the younger Lady Dromdal adorn the walls.

Throughout the accessible rooms, there is no sign of any intruders.
 

Jerrigan Arbordelve

"Is there any point, you think, in going through Barnsworth's journals, or do you think it will only have shopping lists and so forth?"

[sblock=stat block, Jerrigan]
Jerrigan Arbordelve, Cleric 1 of Sarenrae (Goddess of Sun, Redemption, Honesty, & Healing)
HP: 24
AC: 20, FF: 16, T: 14

Saves:
Fort= +4 [+2(class),+2(ability)]
Ref= +3 [+0(class),+3(ability)]
Will= +5 [+2(class),+2(ability), +1(background trait)]

Scimitar= Att +2, Dam 1d8+1

Domains:
Fire (domain power at 1st level, Fire Bolt - ranged touch for 1d6+1/2levels),
Healing (domain power at 1st level, Rebuke Death - dying subject regains 1d4 hp)


Spells Prepared
0 Level: Detect Magic, Guidance, Resistance
1 Level: Bless, Summon Monster I*

*converted to cure spell of same level
[/sblock]
 


OOC: Why would they be accessible to Maya? They are locked, and Lady Dromdal (presumably) has the keys. Maya has no special privilege. If you want to access them, you're adventurers - I'm sure you can think of something :)
 

"Is there any point, you think, in going through Barnsworth's journals, or do you think it will only have shopping lists and so forth?"
...

"Do it, if you want. I will doublecheck some of the rooms..." Bael says and leaves the party behind.

[sblock=OOC]
Trying to take a look at the closed rooms.
Perception +5
Disable Device +8
For searching for traps and unlocking doors.

Bael
AC 16 (T13, FF13), HP 25/25, F +2,R+5,W+0
Resistance to cold 5, electricity 5, and fire 5.
Darkness 1/day, Sneak 1d6
Rapier +2 . 1d6+2 . 19-20/X2
Shortbow +3 . 1d6 . 20/X3

Stealth +8 (including ACP)
Perception + 4
[/sblock]
 

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