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Dr. Si's Curse of the Crimson Throne - Alpha Group

Leif

Adventurer
Jerrigan Arbordelve

As Bael storms off on his own to check "some" other rooms, Jerrigan begins to carefully inspect Barnsworth's records, looking especially for any unusual recent outlays of large sums, and, most particularly, for any records that are not financial in nature, but might perhaps give us some clue as to his activities, or anything else about him, really.

[sblock=stat block, Jerrigan]
Jerrigan Arbordelve, Cleric 1 of Sarenrae (Goddess of Sun, Redemption, Honesty, & Healing)
HP: 24
AC: 20, FF: 16, T: 14

Saves:
Fort= +4 [+2(class),+2(ability)]
Ref= +3 [+0(class),+3(ability)]
Will= +5 [+2(class),+2(ability), +1(background trait)]

Scimitar= Att +2, Dam 1d8+1

Domains:
Fire (domain power at 1st level, Fire Bolt - ranged touch for 1d6+1/2levels),
Healing (domain power at 1st level, Rebuke Death - dying subject regains 1d4 hp)


Spells Prepared
0 Level: Detect Magic, Guidance, Resistance
1 Level: Bless, Summon Monster I*

*converted to cure spell of same level
[/sblock]
 

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kinem

Adventurer
While his companions conduct their searches - which he sees as unnecessary probing into private matters - Tristan patrols the house. If there is any potential entrance left unguarded, he will guard it.
 

Dr Simon

Explorer
[sblock=Bael]
The easiest door to try first is to the front bedroom, and with a few goes the lock soon yields to Bael's expertise. It is a bedroom that doesn't look like it's seen much use for a while. It has a simple decor, and a much more masculine feel to the primped and ruffled rooms of Ceceli and Lady Dromdal. One of the windows is broken but, like all the rest in the house, the shutters are closed. You were briefly shown this room before, when Lady Dromdal gave you a tour of the house. She referred to it as "the guest room".

Nearby, Bael tries his luck with the attic door and manages to open that as well. The attic is filled with dust and cobwebs and doesn't look to have been used for years. Several large crates of possessions fill the under-roof space, and it looks like this area has been subdivided into smaller rooms.

OOC: You can explore either of these rooms further, or try the cellar door. The two downstairs doors that are locked are visible from the dining room, so subtlety would be needed to open them without being seen. You were shown both of these on the tour; one an office, the other a salon.
[/sblock]

[sblock=Jerrigan]
The books don't contain any financial records that you can tell. Each one is filled out in neat, meticulous handwriting wioth descriptions of people seen in the street, for example: "Human male, possibly late twenties, styled in an elaborate frock-coat of the kind in currently in vogue in Magnimar. Pale skin, dark hair, with an unusual stride". "Gnome, female, wearing leather apron and walking with strong determination." etc.
[/sblock]

[sblock=Tristan]
Tristan does a tour of the house and finds no other entrances apart from the two doors, and the shuttered windows. He notes that the ivy covering the house would be quite easy to climb, particularly for a light being such as a halflling. The two hired guards are stood together at the corner of the veranda. The hairy one (Baldrago) indicates with his hands that they can see both entrances from here, holding his arms out at right angles.
[/sblock]
 

Leif

Adventurer
Jerrigan Arbordelve

OOC: Something occurs immediately to Jerrigan when he inspects the book: Perhaps there is a description in here of the criminal we are after. Are there any encounters with decidedly unpleasant personages described in the book?
 

Walking Dad

First Post
Bael

[sblock=OOC]
Is there a way on the attic a small creature could have taken without disturbing the webs? If not, Bael closes the doors again and moves back to the dining room.

Perception +5
Disable Device +8
For searching for traps and unlocking doors.

Bael
AC 16 (T13, FF13), HP 25/25, F +2,R+5,W+0
Resistance to cold 5, electricity 5, and fire 5.
Darkness 1/day, Sneak 1d6
Rapier +2 . 1d6+2 . 19-20/X2
Shortbow +3 . 1d6 . 20/X3

Stealth +8 (including ACP)
Perception + 4
[/sblock]
 

Dr Simon

Explorer
[sblock=Jerrigan]
Checking through the journals, Jerrigan finds the entry for the night that the Slicer was arrested. Barnsworth has recorded it in the same dry detail as his other observations - "twelve city guardsmen in grey uniforms, all human", but he does describe the Slicer. "Halfling with unruly blond hair and intense stare. Wearing elaborate purple crushed-velvet breeches and waistcoat, white silk shirt with organza ruffles, a style long since unfashionable. Ingrained blood stains."

Checking recent entries, there doesn't seem to be any mention of such a person again.
[/sblock]

[sblock=Bael]
Bael is no tracker, but the wily tielfling spots a slightly less dusty section of the attic, leading to a crate that looks like it has been disturbed more recently than the others.
[/sblock]
 

Walking Dad

First Post
Bael

[sblock=OOC]
Moving silently to the crate. Is it closed/ locked? Bael will then first check for traps and then tries to open it. What are the light sources in the attic? Bael likes it as dark as possible, knowing that halflings cannot see in the dark.

Perception +5
Disable Device +8
For searching for traps and unlocking doors.

Bael
AC 16 (T13, FF13), HP 25/25, F +2,R+5,W+0
Resistance to cold 5, electricity 5, and fire 5.
Darkness 1/day, Sneak 1d6
Rapier +2 . 1d6+2 . 19-20/X2
Shortbow +3 . 1d6 . 20/X3

Stealth +8 (including ACP)
Perception + 4
[/sblock]
 

Dr Simon

Explorer
[sblock=Bael]
The crate is closed, but not locked. Bael can see no sign that it is trapped, so opens it. Inside are clothes, about the size for a small child (or halfling...). Lots of frills and frippery, all purple and red velvet, silks, ribbons and bows. The kind of dandified fashion that was in vogue about 30-40 years ago.
[/sblock]
 

Walking Dad

First Post
Bael

[sblock=OOC]
Bael moves silently back, closing all opened doors. He will move back to the dining hall.

Perception +5
Disable Device +8
For searching for traps and unlocking doors.

Bael
AC 16 (T13, FF13), HP 25/25, F +2,R+5,W+0
Resistance to cold 5, electricity 5, and fire 5.
Darkness 1/day, Sneak 1d6
Rapier +2 . 1d6+2 . 19-20/X2
Shortbow +3 . 1d6 . 20/X3

Stealth +8 (including ACP)
Perception + 4
[/sblock]
 

Dr Simon

Explorer
Bael, Tristan, Jerrigan and Maya (and the two mercenaries Baldrago and Malder) are scattered around Dromdal Manor when a gong is sounded. Dinner, it would seem, is about to be served.
 

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