Giltonio_Santos
Hero
I've beem working in a 4.0 monk for some time. I got no chance to test it yet, but would like to hear some opinions anyway. I've written some initial powers and a quick description of the Ki power source. Other classes I've been envisioning as Ki users:
- Samurai (Ki Leader, more like the warlord than the cleric)
- Wu-jen (Ki controller, I'd like to remake this one to be more than a eastern flavor wizard)
- Sohei (of course, this one would be the Ki defender
)
I must add that I had a lot of fun designing these powers. Even if some of the choices of 4E are definitely not for my own games, the way the powers work and are described allows a lot of freedom for creating different and interesting effects.
So, any thoughts?
Cheers,
Edit: Minor changes following some suggestions below. Still looking for the best wording on Serpent's Sweep and Mantis Leap.
- Samurai (Ki Leader, more like the warlord than the cleric)
- Wu-jen (Ki controller, I'd like to remake this one to be more than a eastern flavor wizard)
- Sohei (of course, this one would be the Ki defender

Class Traits
Role: Striker. You are at your best while running through the battlefield to deliver the right punch and do enough damage to knockout the opponents.
Power Source: Ki. Your skill is based in a deep understanding of the mystical life force that lies on all things, which can be used to achieve physical and spiritual excellence.
Key Abilities: Dexterity, Wisdom
Armor Training: none
Weapon Proficiencies: dagger, kama, nunchaku, quarterstaff, shuriken
Bonus to Defense: +1 Fortitude, Reflexes and Will
Hit Points at 1st level: 12 + Constitution score
Hit Points per Level Gained: 5
Healing Surges: 6 + Constitution modifier
Trained Skills: Athletics and Endurance plus four others.
From the class skills list below, choose four more trained skills at 1st level.
Class Skills: Acrobatics (Dex), Arcana (Int), Diplomacy (Cha), Insight (Wis), Heal (Wis), History (Int), Nature (Int), Religion (Int), Perception (Wis), Stealth (Dex)
Class features
All monks share these class features.
Defensive Insight
You gain a bonus to AC equal to your Wisdom modifier against all attacks.
Superior Speed
You can move 2 additional squares with a move action.
Martial Arts
You deal more damage to your opponents when fighting with your fists, elbows, knees and feet. This bonus damage increases as you advance in level.
LevelUnarmed Damage1st-10th+1d811th-20th+2d821st-30th+3d8
At-Will Powers
Flurry of Blows
Monk Attack 1
Outstanding agility allows a series of quick punches to break through standard defenses.
At-Will ◊ Ki
Standard Action
Unarmed Strike
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage.
Miss: Half damage.
Increase damage to 2[W] + Dexterity modifier at 21st level.
Flying Daggers Technique
Monk Attack 1
Makes dodging difficult to the enemy by sending various projectiles through the air at the same time.
At-Will ◊ Ki, Weapon
Standard Action
Ranged Weapon
Requirement: You must be wielding one dagger or shuriken in each hand.
Special: Roll the attack twice, you choose which result to keep.
Target: One creature
Attack: Dexterity vs. Reflexes
Hit: 1[W] + Dexterity modifier damage.
Roll three times and choose which result to keep at 11st level.
Increase damage to 2[W] + Dexterity modifier at 21st level.
Touch the Inner Void
Monk Attack 1
Manipulation of a target’s flow of ki lets a simple touch do great damage.
At-Will ◊ Ki
Standard Action
Unarmed Strike
Target: One creature
Attack: Wisdom vs. Fortitude
Hit: 1[W] + Wisdom modifier damage.
Increase damage to 2[W] + Wisdom modifier at 21st level.
Encounter Powers
Mantis Leap
Monk Attack 1
Charge to an enemy and strike with a powerful flying kick.
Encounter ◊ Ki
Standard Action
Unarmed Strike
Target: One creature
Special: You can move up to 4 squares in a straight line before using this attack; you push the target an equal amount of squares in the opposite direction.
Attack: Dexterity vs. AC
Hit: 2[W] + Strength modifier damage.
Serpent’s Sweep
Monk Attack 1
Use your quarterstaff to send the enemy to the ground with a sudden movement.
Encounter ◊ Ki, Weapon
Standard Action
Melee weapon
Requirement: You must me wielding a quarterstaff.
Target: One creature
Attack: Dexterity vs. Reflex
Hit: 1[W] + Dexterity modifier damage and the target becomes prone.
Miss: Half Damage.
Wholeness of Body
Monk Utility 2
A deep control of the flow of ki through your body can be used to heal wounds.
Encounter ◊ Ki, Healing
Minor Action Personal
Effect: You spend a healing surge. The number of hit points regained is increased by an amount equal to your Wisdom modifier. You may immediately make a saving throw against a single ongoing effect affecting you.
Daily Powers
A Thousand Stars
Monk Attack 1
Throw a fusillade of projectiles in the enemy’s direction to cause disorientation and great damage.
Daily ◊ Ki, Weapon
Standard Action
Ranged Weapon
Requirement: You must have at least four shurikens or daggers available to throw.
Target: One creature
Attack: Dexterity vs. Reflexes
Hit: 3[W] + Dexterity modifier damage and the target is pushed one square and takes -2 on all defenses and attack rolls (save ends).
Miss: Half damage.
Stunning Fist
Monk Attack 1
You strike the opponent in vulnerable points of ki, handicapping his combat ability.
Daily ◊ Ki, Reliable
Standard Action
Unarmed Strike
Target: One creature
Attack: Wisdom vs. Fortitude
Hit: 3[W] + Wisdom modifier damage and the target is stunned (save ends).
I must add that I had a lot of fun designing these powers. Even if some of the choices of 4E are definitely not for my own games, the way the powers work and are described allows a lot of freedom for creating different and interesting effects.
So, any thoughts?

Cheers,
Edit: Minor changes following some suggestions below. Still looking for the best wording on Serpent's Sweep and Mantis Leap.
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