OK, out of all of that, he only got 4 more points of AC than if he'd been wearing a chain shirt with equivalent qualities.Caliban said:I don't know, my 11th level "tank armor" dwarf is nearly unhittible in most combats. His AC starts at 28, and can reach 50 when I need it to. +1 full plat, +2 shield, +2 ring of protection, +1 amulet of natural armor, +1 Dex bonus, +1 dwarven defender bonus, +1 dodge, mobility, +5 expertise, +4 boots of speed, and +7 for casting shield off a scroll when needed (not very often).
Heavy armor isn't the only thing you need, but it's a major part of the equation for a low-dex fighter.
Sure, it's a +4 part of the equation, assuming your dwarf's Dex is 13 or lower. And for that you trade off a big chunk of mobility and take some penalties to dex-based skills (which matters to fighters little, but rangers a lot). I see some fighters take it, and I see some fighters pass on it. Done it myself. It's an option that has benefits and penalties.
Originally posted by SaeviomagyEither way, that dex you need to use to make up for your light or medium armour is taking away from your strength and con. Dex is no more free than enhancement bonuses.
Never said it was, but a ranger doesn't assign a decent number to Dex just to "make up for" light armor. Dex is a prime place for a ranger to put a decent number (14+) regardless of the armor he wears.
Rage benefits and penalties tend to even out, and rage is (IMHO) at best worth a feat.
*does a quick double-take*
Maybe I misread. +4 STR, CON, and +2 to Will saves in exchange for a -2 AC is a break-even deal? Think I'll just post the eyes-rolling emoticon and be done with my response lol

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