Nightfall said:
That's probably true but the fact is while Krynn is probably remote in places, doesn't explain why Dalamar kept meeting with Elminster and Mordy all the time. In any event, I can always ignore such things IF I want to do the whole "jaunt" through the D&D worlds.
It's pretty simple, really - in the Dragonlance cosmology, there isn't any Great Wheel, Krynn is the center of the universe, etc etc. A Krynnocentric campaign as described in the books from Sovereign Press/Margaret Weis Productions, we assume that there aren't any other campaign worlds out there, the gods don't share the planes with any other worlds' gods, and it's all more or less a neat package.
In a multiverse campaign where Krynn isn't the main focus and you want to leapfrog about material planes, then you can use the Dragonlance stuff however you like. Some Planescape people like to account for the lack of planar-savvy folk on Krynn as them being a "planar backwater" or whatever. Spelljammer gamers put a spelljammer port in Palanthas. Works for them.
The whole premise of the article is that the World Serpent Inn opens to various worlds. I made a compromise; it opened - once - for a few days, and this opening cycles around and around until the kender's "curse" so to speak gets solved, and then it's gone. That's the gist of it, but I think as soon as an idea gets published and sent out into the world for people to do things with, it's open season.
It was a lot of fun to write, and I look forward to seeing everybody else's stuff. I do have to say I'm happy no temples to Dragonlance gods show up, though.

The Fiendish Codex already got their alignments wrong...
Cheers,
Cam