Heh. Guess it's just me, but I've never gotten why folks would regard a +1 damage feat as a must-have. Superior weapons effectively increase the entire die type used, but just a +1 when 4e enemies have so many HP? There's gotta be a better angle.One thing is for certain:
No invoker should be without the Astral Fire feat.
Exactly how would superior weapons help implement users?Heh. Guess it's just me, but I've never gotten why folks would regard a +1 damage feat as a must-have. Superior weapons effectively increase the entire die type used, but just a +1 when 4e enemies have so many HP? There's gotta be a better angle.
Superior weapons effectively increase the entire die type used, but just a +1 when 4e enemies have so many HP?
For single [W] powers, sure, they are basically the same thing. But... (as I'm sure you are aware) the real value of the increase weapon die comes from the fact that it is multiplied by the many multi [W] powers... a flat +1 will still only be +1 on a 2[W] or 3[W] power, but increase a daily power from 3d8 to 3d10 (ie: longsword to bastard sword) increases the average damage from 13.5 to 16.5. And there isn't exactly a shortage of these powers.In most cases, those are functionally the same thing.
Again, I like the extra damage feats because the implement users don't get [W]. They can't increase the die.
Hell, I don't even think there's a feat to increase Warlock Curse damage from d6 to d8.
Nope just a rodAgain, I like the extra damage feats because the implement users don't get [W]. They can't increase the die.
Hell, I don't even think there's a feat to increase Warlock Curse damage from d6 to d8.
Oh, not saying they would, just that I can see the appeal of boosting the die more than the +1.Exactly how would superior weapons help implement users?
As long as you're doing 1[W], with an attack, that's true. But when you're doing 4{W], there's an incremental gain, whereas the +1 is just +1.In most cases, those are functionally the same thing. The average difference between rolling a d4 vs. a d6, or a d10 vs. a d12, is 1 point of damage.
Yep, they just gotta make do with feats like Astral Fire, but personally, I look to other feats first, like Armor Proficiency, or Toughness, or Skill Training.Again, I like the extra damage feats because the implement users don't get [W]. They can't increase the die.
Nope, bizarre lack of parity there. I guess the pact feat are supposed to compensate.Hell, I don't even think there's a feat to increase Warlock Curse damage from d6 to d8.
For single [W] powers, sure, they are basically the same thing. But... (as I'm sure you are aware) the real value of the increase weapon die comes from the fact that it is multiplied by the many multi [W] powers... a flat +1 will still only be +1 on a 2[W] or 3[W] power, but increase a daily power from 3d8 to 3d10 (ie: longsword to bastard sword) increases the average damage from 13.5 to 16.5. And there isn't exactly a shortage of these powers.![]()