Dragon 370 - Invoker Preview


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One thing is for certain:

No invoker should be without the Astral Fire feat.
Heh. Guess it's just me, but I've never gotten why folks would regard a +1 damage feat as a must-have. Superior weapons effectively increase the entire die type used, but just a +1 when 4e enemies have so many HP? There's gotta be a better angle.
 

Heh. Guess it's just me, but I've never gotten why folks would regard a +1 damage feat as a must-have. Superior weapons effectively increase the entire die type used, but just a +1 when 4e enemies have so many HP? There's gotta be a better angle.
Exactly how would superior weapons help implement users?
 

Superior weapons effectively increase the entire die type used, but just a +1 when 4e enemies have so many HP?

In most cases, those are functionally the same thing. The average difference between rolling a d4 vs. a d6, or a d10 vs. a d12, is 1 point of damage.

Now, I realize that's not the case with every weapon, since some use multiple dice, or jump by some degree other than the next direct die size, but taken as an aggregate, they really are the same thing more often than not.
 

In most cases, those are functionally the same thing.
For single [W] powers, sure, they are basically the same thing. But... (as I'm sure you are aware) the real value of the increase weapon die comes from the fact that it is multiplied by the many multi [W] powers... a flat +1 will still only be +1 on a 2[W] or 3[W] power, but increase a daily power from 3d8 to 3d10 (ie: longsword to bastard sword) increases the average damage from 13.5 to 16.5. And there isn't exactly a shortage of these powers. ;)

Plus, rolling higher dice just... feels better, no? :p

But, hey, let's not forget the fact you can always stack Superior Weapon Proficiency and Weapon Focus together for even more damage. :)
 
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Again, I like the extra damage feats because the implement users don't get [W]. They can't increase the die.

Hell, I don't even think there's a feat to increase Warlock Curse damage from d6 to d8.
 



Exactly how would superior weapons help implement users?
Oh, not saying they would, just that I can see the appeal of boosting the die more than the +1.
In most cases, those are functionally the same thing. The average difference between rolling a d4 vs. a d6, or a d10 vs. a d12, is 1 point of damage.
As long as you're doing 1[W], with an attack, that's true. But when you're doing 4{W], there's an incremental gain, whereas the +1 is just +1.
Again, I like the extra damage feats because the implement users don't get [W]. They can't increase the die.
Yep, they just gotta make do with feats like Astral Fire, but personally, I look to other feats first, like Armor Proficiency, or Toughness, or Skill Training.

Hell, I don't even think there's a feat to increase Warlock Curse damage from d6 to d8.
Nope, bizarre lack of parity there. I guess the pact feat are supposed to compensate.
 
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For single [W] powers, sure, they are basically the same thing. But... (as I'm sure you are aware) the real value of the increase weapon die comes from the fact that it is multiplied by the many multi [W] powers... a flat +1 will still only be +1 on a 2[W] or 3[W] power, but increase a daily power from 3d8 to 3d10 (ie: longsword to bastard sword) increases the average damage from 13.5 to 16.5. And there isn't exactly a shortage of these powers. ;)

Damn it! You're right, of course. I've spent so many years equating the two that I still mentally default to it. :o
 

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