Greenflame Blade is an example of an at-will which is clearly superior to an existing at-will (Cleave). There are circumstances where you might want Cleave, but I can't figure out too many. Maybe fire-resistant foes? Getting flanked by a Minion?Yes and no. While some at-wills are definitely better than others under certain circumstances, and some are even mathematically better than others (careful strike vs twin strike I'm looking at you), I'm pretty sure this is the first time we've seen an exact copy of another classes power which has an additional effect. I.e.: it's strictly superior under all circumstances.
That comes at a non-negligible cost of at least two feats, though.And I'm not sure I like that... it's the first 100% undeniable power creep in 4e. You can't really argue that it's balanced because the class gets weaker encounter/daily powers, because with multiclass feats a character can easily negate that disadvantage.
I know this wasn't asked of me, but have you looked at the various Master's Wands in AV? Equipment is hardly a patch, but they directly improve Wizards' At-Wills.So, any suggestion on how to "Improve" the Wizard's at-wills?
On the other side of the coin, though, the Elemental properties are more likely to affect multiple opponents at once. Increasing the die size for a Superior Weapon is likeliest to affect only one or two foes. Increasing elemental damage by 1 point is likely to hit multiple foes at once, in many circumstances.For single [W] powers, sure, they are basically the same thing. But... (as I'm sure you are aware) the real value of the increase weapon die comes from the fact that it is multiplied by the many multi [W] powers... a flat +1 will still only be +1 on a 2[W] or 3[W] power, but increase a daily power from 3d8 to 3d10 (ie: longsword to bastard sword) increases the average damage from 13.5 to 16.5. And there isn't exactly a shortage of these powers.![]()
Well... that's certainly not what I was expecting. Wasn't expecting them to have more than cloth armor, nor would I have ever thought that holy symbols wouldn't be implements for them... huh.
I'm surprised many folks in this thread expressed surprise that the invoker gets chainmail. It seems to be a staple of class design that if you don't have Dex or Int as your numero uno stat, you're likely to get medium armor. The couple of exceptions that spring to mind--warlock and swordmage--use Int as a secondary stat, and then get some defense boost as a patch.Chainmail? Damn. That actually is a shame. But it seems Divine characters always are about The Armor.
This little heretofore overlooked post from a few pages back underscores what really makes the invoker outshine the wizard. In my group, I've seen a lot of folks skip right over the distinction between "Target: each creature in burst" and "Target: each enemy in burst" as if it were some minor nuance. It's huge. It's the difference between groaning in impotent frustration because the defender and striker are moshing with the bad guys and tossing AoE's with wild abandon.As a Wizard I envy the Invokers At-Wills and the fact that he targets only enemies (sometimes even benefits allies).![]()
Granted, we don't have a martial controller, but other than that, I don't see where you're going with that. There are plenty of ways to hit multiple targets with martial powers, and aside from the wizard's big AoE's, they're about as good as anyone else's powers. Certainly Sweeping Strike and Dire Wolverine Strike see plenty of use in the games I play.On the other side of the coin, though, the Elemental properties are more likely to affect multiple opponents at once. Increasing the die size for a Superior Weapon is likeliest to affect only one or two foes. Increasing elemental damage by 1 point is likely to hit multiple foes at once, in many circumstances.
I'm very glad they're doing this, too. I just hope they decide to go back at some point and update old at wills.Unlike some in this thread, I'm glad WotC is adjusting things and fixing them as they go. Nothing is perfect out of the box, and I'm glad they are learning and improving the system as they go.
Nothing is perfect out-of-the-box, but the stuff folks expected WotC to get right out-of-the-box is far short of perfection (*cough*Careful Strike*cough*). But that's water under the bridge.Unlike some in this thread, I'm glad WotC is adjusting things and fixing them as they go. Nothing is perfect out of the box, and I'm glad they are learning and improving the system as they go.
I'm not saying there are zero ways to hit multiple targets with [W] attacks. I'm saying there are fewer ways to hit multiple targets with [W] attacks. Yes, sweeping strike is certainly one exception, and Rangers get to attack two enemies every single round. OTOH, the Wizard has a lot more Blasts and Bursts in his arsenal, including several At-Wills. Thus, they will get a lot more mileage out of +1 damage per enemy hit than weapon-based classes would.Granted, we don't have a martial controller, but other than that, I don't see where you're going with that. There are plenty of ways to hit multiple targets with martial powers, and aside from the wizard's big AoE's, they're about as good as anyone else's powers. Certainly Sweeping Strike and Dire Wolverine Strike see plenty of use in the games I play.
I'm just arguing about the damage bonus, not about how much better All Enemies is.And heck, the wizard's big AoE's have a nasty tendency to target "all creatures" rather than all "all enemies", which kind of handicaps the utility of having a big AoE in the first place.