Dragon 370 - Invoker Preview

This might also explain why Greenfire Blade is more potent than cleave, as some say.

There is the other element though that being flanked by opponent's is likely, in which case you can cleave but not get to use Greenfire Blade to hit both. It is possible to hit more enemies than normal, or enemies you wouldn't otherwise be able to with Greenfire, but that does require odd formations (i.e. 3 or more monsters adjacent, or one "behind" the other). Also, arguably if you can get more use out of Greenfire Blade than cleave ... you could probably go with the close burst 1 attack of the swordmage as well. Also, a creature is more likely to be resistant to fire than uptyped damage.
 

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There is the other element though that being flanked by opponent's is likely, in which case you can cleave but not get to use Greenfire Blade to hit both. It is possible to hit more enemies than normal, or enemies you wouldn't otherwise be able to with Greenfire, but that does require odd formations (i.e. 3 or more monsters adjacent, or one "behind" the other). Also, arguably if you can get more use out of Greenfire Blade than cleave ... you could probably go with the close burst 1 attack of the swordmage as well. Also, a creature is more likely to be resistant to fire than uptyped damage.
I've been saying this for a while, but the general Conventional Wisdom is that GFB is far superior to Cleave.
 

That's a trend I've noticed, particularly with the Swordmage.

Newer classes seem to get beefier at-wills, but weaker Encounter/Daily powers.

-O

We've only seen the first 3 levels of invoker, but i'd say those encounter and dailies are as good or better than most. And there at wills are clearly just better than the wizards.
 

Heh. Guess it's just me, but I've never gotten why folks would regard a +1 damage feat as a must-have. Superior weapons effectively increase the entire die type used, but just a +1 when 4e enemies have so many HP? There's gotta be a better angle.

I don't get it either. doing 2d6+11 instead of 2d6+10 is low on my must have list.
 


I can definitely see some attempts at improving the Wizards at-wills when the Adventurer's Vault specifically had wands that improved certain at-will spells.

Somehow I suspect a lot of Arcane Power will also have options to improve those at-wills.
 

Yes and no. While some at-wills are definitely better than others under certain circumstances, and some are even mathematically better than others (careful strike vs twin strike I'm looking at you), I'm pretty sure this is the first time we've seen an exact copy of another classes power which has an additional effect. I.e.: it's strictly superior under all circumstances.
We have seen a new power that's strictly inferior though: Dual Strike. It's a fighter at-will from Martial Power that lets you use two weapons to make two separate attacks against the same foe, each doing [W] damage. This is strictly inferior to the ranger's Twin Strike, because (a) Twin Strike works both with ranged and melee weapons, and (b) Twin Strike can make the attacks against different foes.
 

We have seen a new power that's strictly inferior though: Dual Strike. It's a fighter at-will from Martial Power that lets you use two weapons to make two separate attacks against the same foe, each doing [W] damage. This is strictly inferior to the ranger's Twin Strike, because (a) Twin Strike works both with ranged and melee weapons, and (b) Twin Strike can make the attacks against different foes.

Not sure if that is really the same case since Fighter and Rangers are supposed to be filling different combat roles. It would be a problem if they were both meant to be strikers or both defenders, but I do think that it would have been nice if the Fighter power could target multiple people to increase the number of marked enemies.
 

Dual Strike almost certainly doesn't work on two enemies just BECAUSE of that--the fighter's not supposed to mark a lot of enemies at once (Dragonborn aside, and that seems like an oversight more than anything). Defenders very much have the attitude of pick a monster, occupy that monster's attention, which is why all of them have a hard time marking more than one at a time without encounter / daily powers.
 

Dual Strike almost certainly doesn't work on two enemies just BECAUSE of that--the fighter's not supposed to mark a lot of enemies at once (Dragonborn aside, and that seems like an oversight more than anything). Defenders very much have the attitude of pick a monster, occupy that monster's attention, which is why all of them have a hard time marking more than one at a time without encounter / daily powers.

I know that for the most part defenders have the built in single target mark, but I would like to see the Fighter be the class who has the option to keep more people marked. It would especially make them the iconic defender since when combined with their movement stopping class feature they would become the best at holding the line.
 

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