Dragon 379: Assassin Heroic Tier

assassin multiclass

Until we see the assassin multiclass feat, what do people think of
-- Gain training in Stealth
-- Gain assassin's shroud power, but once a shroud is invoked, it cannot be used for the rest of the encounter (so if you invoke 3 of your 4, you can only use 1 for the rest of the encounter)

Figured that sounds nice for now since most striker multiclass feats are "you can do extra damage once per encounter" BUT the assassin's shroud is more variable due to the set up rounds. Thought it would be interesting to keep the "you can use some or all of your shrouds" but I'm not sure that's the best balance. Could have it be "you can only invoke shrouds once per encounter" which encourages multiclass assassins to burn off all shrouds rather than being selective. So I don't know.

The other alternative I was considering was lowering the max from 4 to 2, but that might actually have the opposite effect of encouraging the PC to invoke the shroud more often since it takes less time to set up.

Thoughts?

Personally, I can't wait for this to be in the Character Builder! I get so sucked into the "new shiny" with DDI. :)
 

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Earlier I gave an example of Shadow Jack and after rereading it realise that it specifically states Weapon/Ranged Attacks - not bursts/blasts etc.

Pity - still love the power though and have also thought of a killer combo by 4th level:
Half Elf with Crimson Eye Action, Velvet Blade Trick, and Killers Insight. Could on the very first round of an encounter could lay 4 shrouds and use them rolling for 2d10 & 3d8 & 4d6 points of damage (Using Crossbow[can't remember the damage dice] with a Ranger Twin Strike, followed by an Action Pointed Shroud Activated Shadow Darts Attack) Add in being a night stalker and for an extra 3 points per attack roll (I am presuming 16 Cha and from reading shadow darts only counts as one attack roll) for an extra 9 damage for a maximum damage of 77 damage.
 

Until we see the assassin multiclass feat, what do people think of
-- Gain training in Stealth
-- Gain assassin's shroud power, but once a shroud is invoked, it cannot be used for the rest of the encounter (so if you invoke 3 of your 4, you can only use 1 for the rest of the encounter)
I like the idea of letting you use AS twice per encounter. That puts it roughly equal with the Ranger and Rogue MC feats.
 

Until we see the assassin multiclass feat, what do people think of
-- Gain training in Stealth
-- Gain assassin's shroud power, but once a shroud is invoked, it cannot be used for the rest of the encounter (so if you invoke 3 of your 4, you can only use 1 for the rest of the encounter)

Figured that sounds nice for now since most striker multiclass feats are "you can do extra damage once per encounter" BUT the assassin's shroud is more variable due to the set up rounds. Thought it would be interesting to keep the "you can use some or all of your shrouds" but I'm not sure that's the best balance. Could have it be "you can only invoke shrouds once per encounter" which encourages multiclass assassins to burn off all shrouds rather than being selective. So I don't know.

The other alternative I was considering was lowering the max from 4 to 2, but that might actually have the opposite effect of encouraging the PC to invoke the shroud more often since it takes less time to set up.

Thoughts?

Personally, I can't wait for this to be in the Character Builder! I get so sucked into the "new shiny" with DDI. :)
- Yeah, I think "you can place up to two shrouds during an encounter" works fine, specially because, through power-swaps, you could take the other powers that place shrouds.

- Another option is to take on Shade Form once per day.
 



Seeing how it doesn't seem to be working, I guess not! :p

I'm guessing along with the powers and feats, we get the PPs?

Snagged it before it was gone! No feats :erm:, but four really cool PPs! One sneaky, ghostly, one "shadow weapon which can be augmented", one soul-shard collector and one master poisoner.
 

Seeing how it doesn't seem to be working, I guess not! :p
It works if your logged into D&D Insider. :p

I'm guessing along with the powers and feats, we get the PPs?

No feats, but I do see 4 paragon paths.
  • Obsidian Stalker - Excels at slipping past enemy defenses (Defenders). Can gain phasing in a number of ways.
  • Shadowblade - Shaper of shadows. Can create a weapon out of shadow energy, gain combat advantage easily, douse light sources, and eventually gains darkvision.
  • Soul Thief - Stealer of souls shtick. When you drop an enemy you take a piece of their soul which can be expended to lay a shroud down as a free action. Your paragon path powers also use these shards as fuel for secondary effects. Enemies you kill can only be returned to life by a higher level character.
  • Venomed Soul - Poison specialist. Can prepare a poison that limits a target's vision, does extra poison damage, or immobilizes a target. This is limited to one attack. It's final attack power does 15 ongoing poison damage with a -5 penalty to the save if the target is shrouded.

I was pleasantly surprised by how flavorful these paragon paths were.
 
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If there ever is an Assassin multiclass feat, wouldn't Shadow Blade be a perfect Rogue PP? Always have a throwable, +3, 1d8 light blade and easily getting combat advantage sound good to me...
 

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