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Dragon 405 - Class Acts: Swordmage - The Winterguard of Cendriane


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Klaus

First Post
I love it! Between this and the Knights of Rethmil, it is a good week for Swordmages!

Can't wait for these powers to hit the CB so I can stat up an Ensnaring Swordmage. It was my least favorite Aegis type, but you make me want to try it! So Kudos! :)
 

Shroomy

Adventurer
I love it! Between this and the Knights of Rethmil, it is a good week for Swordmages!

Can't wait for these powers to hit the CB so I can stat up an Ensnaring Swordmage. It was my least favorite Aegis type, but you make me want to try it! So Kudos! :)

Thanks! While I don't think they're a top tier defender or that I "fixed" them in any way, I think that I met my goal of giving them a bunch of new, cool options that would be a lot of fun to play around with.
 

Klaus

First Post
Thanks! While I don't think they're a top tier defender or that I "fixed" them in any way, I think that I met my goal of giving them a bunch of new, cool options that would be a lot of fun to play around with.
A Swordmage may not be the most effective defender, but it allows for some great tricks. For instance, mark the foe, retreat to the middle of your allies and send someone else to attack the foe. Then enforce the aegia by teleporting the foe to the middle of the party. Hilarity ensues! ;)
 

Nullzone

Explorer
Am I imagining things or are the Dimensional Cleave attacks illegal? Trigger is 'teleport an enemy to a square adjacent to you on your turn' and allows you to use the power as part of the Aegis of Ensnarement, but you can't make immediate actions on your own turn...?
 

chitzk0i

Explorer
Am I imagining things or are the Dimensional Cleave attacks illegal? Trigger is 'teleport an enemy to a square adjacent to you on your turn' and allows you to use the power as part of the Aegis of Ensnarement, but you can't make immediate actions on your own turn...?

The Special line give it a second trigger so it would read "when you teleport an enemy on your turn or when you use Aegis of Ensnarement". The real question is when will it ever trigger if you aren't Ensnaring, and suffice it to say you shouldn't be.
 

Klaus

First Post
The Special line give it a second trigger so it would read "when you teleport an enemy on your turn or when you use Aegis of Ensnarement". The real question is when will it ever trigger if you aren't Ensnaring, and suffice it to say you shouldn't be.
There are Swordmage powers that teleport an enemy adjacent to you:

Blade of Judgement (Daily 1)
Dimensional Vortex (Encounter 3)
Transposing Lunge (Encounter 3)
Evoker's Summoning (Encounter 7)
Hellspike Assault (Daily 9)
Dimensional Echoes (Daily 9)
Be Gone (Daily 9)
etc...

EDIT: to be clear: some of the powers I listed explicitly teleport an enemy to a space adjacent to you. Others simply let you teleport an enemy (such as Be Gone), and you can simply choose the destination to be an adjacent square.
 
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MrMyth

First Post
Am I imagining things or are the Dimensional Cleave attacks illegal? Trigger is 'teleport an enemy to a square adjacent to you on your turn' and allows you to use the power as part of the Aegis of Ensnarement, but you can't make immediate actions on your own turn...?

They have triggers, but note that they are free actions, not immediate actions, so can indeed be used on your turn.
 

Neverfate

First Post
Thanks! While I don't think they're a top tier defender or that I "fixed" them in any way, I think that I met my goal of giving them a bunch of new, cool options that would be a lot of fun to play around with.

Yeah. Pretty much all of that. Ensnarement Swordmages do need a fix of some kind, but it didn't look like you were trying to force that. You added some cool powers to a class/build that needs to love. Kudos.
 

Nemesis Destiny

Adventurer
Always nice to see support for under-serviced classes. Two articles for swordmages in recent weeks - they might be on the cusp of no longer desperately needing help, and be ready for just kind of needing it.
 

Klaus

First Post
Yeah. Pretty much all of that. Ensnarement Swordmages do need a fix of some kind, but it didn't look like you were trying to force that. You added some cool powers to a class/build that needs to love. Kudos.
I'd change a simple thing with the Ensnaremage: change the aegis trigger from "hits with an attack" to "hits or misses with an attack". That way you can prevent it from going after your allies, instead of punishing it when it does that successfully.
 

Neverfate

First Post
I'd change a simple thing with the Ensnaremage: change the aegis trigger from "hits with an attack" to "hits or misses with an attack". That way you can prevent it from going after your allies, instead of punishing it when it does that successfully.

It needs some sort of more severe punishment. Dragging someone adjacent to you is cool in a thematic sense, but the worst thing that happens is they grant CA.

As much as people don't love band-aid fix feats (due to feat taxes already being high) but they could release some that would help the mark punishment. Maybe also use the "ensnare" element: immobilize or restrained (at epic, maybe) could be added as a save ends effect (seeing as you're not doing any damage).
 

Shroomy

Adventurer
It needs some sort of more severe punishment. Dragging someone adjacent to you is cool in a thematic sense, but the worst thing that happens is they grant CA.

As much as people don't love band-aid fix feats (due to feat taxes already being high) but they could release some that would help the mark punishment. Maybe also use the "ensnare" element: immobilize or restrained (at epic, maybe) could be added as a save ends effect (seeing as you're not doing any damage).

There's already a series of feats from Arcane Power that do this. The heroic tier feat slows, the paragon feat gives a damage boost, and the epic tier feat immobilizes.
 

Incenjucar

Adventurer
I'd change a simple thing with the Ensnaremage: change the aegis trigger from "hits with an attack" to "hits or misses with an attack". That way you can prevent it from going after your allies, instead of punishing it when it does that successfully.

Isn't this also true with the assault build?
 

Klaus

First Post
Isn't this also true with the assault build?
The trigger for the Assault build is "makes an attack", so you teleport to the enemy's side as it completes its attack. If you write the ensnaring trigger to be "hits or misses", you specify that you don't negate the attack, teleporting the enemy after the attack is completed.

I think it's not overpowered to give ensnaring a basic attack on the foe he teleports, instead of the granting of CA.
 


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