I love it! Between this and the Knights of Rethmil, it is a good week for Swordmages!
Can't wait for these powers to hit the CB so I can stat up an Ensnaring Swordmage. It was my least favorite Aegis type, but you make me want to try it! So Kudos!![]()
A Swordmage may not be the most effective defender, but it allows for some great tricks. For instance, mark the foe, retreat to the middle of your allies and send someone else to attack the foe. Then enforce the aegia by teleporting the foe to the middle of the party. Hilarity ensues!Thanks! While I don't think they're a top tier defender or that I "fixed" them in any way, I think that I met my goal of giving them a bunch of new, cool options that would be a lot of fun to play around with.
Am I imagining things or are the Dimensional Cleave attacks illegal? Trigger is 'teleport an enemy to a square adjacent to you on your turn' and allows you to use the power as part of the Aegis of Ensnarement, but you can't make immediate actions on your own turn...?
There are Swordmage powers that teleport an enemy adjacent to you:The Special line give it a second trigger so it would read "when you teleport an enemy on your turn or when you use Aegis of Ensnarement". The real question is when will it ever trigger if you aren't Ensnaring, and suffice it to say you shouldn't be.
Am I imagining things or are the Dimensional Cleave attacks illegal? Trigger is 'teleport an enemy to a square adjacent to you on your turn' and allows you to use the power as part of the Aegis of Ensnarement, but you can't make immediate actions on your own turn...?
Thanks! While I don't think they're a top tier defender or that I "fixed" them in any way, I think that I met my goal of giving them a bunch of new, cool options that would be a lot of fun to play around with.
I'd change a simple thing with the Ensnaremage: change the aegis trigger from "hits with an attack" to "hits or misses with an attack". That way you can prevent it from going after your allies, instead of punishing it when it does that successfully.Yeah. Pretty much all of that. Ensnarement Swordmages do need a fix of some kind, but it didn't look like you were trying to force that. You added some cool powers to a class/build that needs to love. Kudos.
I'd change a simple thing with the Ensnaremage: change the aegis trigger from "hits with an attack" to "hits or misses with an attack". That way you can prevent it from going after your allies, instead of punishing it when it does that successfully.
It needs some sort of more severe punishment. Dragging someone adjacent to you is cool in a thematic sense, but the worst thing that happens is they grant CA.
As much as people don't love band-aid fix feats (due to feat taxes already being high) but they could release some that would help the mark punishment. Maybe also use the "ensnare" element: immobilize or restrained (at epic, maybe) could be added as a save ends effect (seeing as you're not doing any damage).
I'd change a simple thing with the Ensnaremage: change the aegis trigger from "hits with an attack" to "hits or misses with an attack". That way you can prevent it from going after your allies, instead of punishing it when it does that successfully.
The trigger for the Assault build is "makes an attack", so you teleport to the enemy's side as it completes its attack. If you write the ensnaring trigger to be "hits or misses", you specify that you don't negate the attack, teleporting the enemy after the attack is completed.Isn't this also true with the assault build?