1. Party AI seems all screwed up. Half the time when I get a spare few moments in battle I can turn an eye towards what the other party members are doing and one of them will just be standing around doing nothing. I have checked all my Tactics sliders and everyone SHOULD be doing something.
It sounds like they're on Hold. Under the portraits, there is a small circle with either a hand (Hold) or a running man (Tactics). Having your characters on hold prevents them from using tactics, generally.
2. Why on earth is there no place in the camp to store things I don't want to sell? I know the merchants all have a "Buy Back" section to repurchase whatever you sold to them previously, but I don't want to trust stashing all those armor sets there waiting for people to stat up and be able to use them.
There's one in Warden's Keep (DLC) but I agree it should have been in the camp in the first place. There's a mod by one of the developers (Brian Chung, I think) that puts one there.
4. Teleporting my party to me whenever you launch a cutscene with my stealthy rogue. I had them waiting somewhere else for a reason, and thats because I didn't want #5 to happen to them.
5. Enemies spawning from nowhere and swarming my parts. I want my mage and archer to be AWAY from the battle, but I can't do that if people just show up from thin air.
These I agree with. Bioware has a bad habit of doing this. I wouldn't mind so much if it was something like one of the "bosses." I wouldn't mind it if there was character specific dialogues and those characters were in my party (for example, the end of Orzammar). However, it seems like often there are too many times where they do it and shouldn't. Furthermore, if I have a character with Survival, I shouldn't be getting ambushed
ever. That's why I put points into that skill.
That said, I haven't run into
too many tactical problems with it. Generally I take my mage and Leliana and move them back before they take any actions, while Alistair and Oghren run in screaming. That prevents the others from taking too many hits. Once in a while it's ridiculous though, especially when you're fighting a lot of mages.
My big "encounter" related pet-peeve is how difficulty is often established by swarming the party with enemies. It makes tactical positioning of my warriors damn near impossible when eight guys are on them. In fact, that's how I started to learn to micromanage them; it's still not 100%, but a well placed Two-Handed Sweep can do wonders. Still, I think that Bioware's encounter design is fairly lacking. I can't help but compare it to 4E encounter design, where there's a lot of synergy between enemies, a lot of interesting tactics and abilities enemies have access to, and overall less strong enemies and more minions. All in my opinion, of course.