Dragon Armor

ThorneMD

First Post
I don't really like the 3rd edition dragonhide armor where the armor you create only becomes masterwork. Since you go through all the trouble, and manage to survive a dragon battle, it seems that you should be able to get a little more.
Thus, I was wondering if anyone came up with any better rules?
 

log in or register to remove this ad

I'm not sure where, but I think I once read that dragonhide armor also grants energy resistance depending on what type of dragon. Sorry I can't come up with a reference.
 

I house rule it to give natural armors the same bonus that different materials give for metal armor, depending on how it is prepared and the dragon involved. There are all kind of metal armor enhancements, especially in Magic of Faerun, but none for natural armors. Kinda screws druids.
 

ThorneMD said:
I don't really like the 3rd edition dragonhide armor where the armor you create only becomes masterwork. Since you go through all the trouble, and manage to survive a dragon battle, it seems that you should be able to get a little more.
Thus, I was wondering if anyone came up with any better rules?

Quintessential Fighter has alternate rules. IIRC the armor is one weight class lighter for purposes of max dex/armor check, gives +10 and DR vs. the element of the dragon it's from. Worth checking out. Seemed a bit overpowered at first, but once we compared to magical armors it seemed good and a player went with it. Definitely a more worthy reward for killing a dragon.
 

I agree that Quintessential's version of the Dragon Armour is more apropos, however, just to be a nitpick, I think the book is in error when they mention the damage reduction...as damage reduction do not stop energy (only physical damage); they should have said energy resistance instead (ie: fire resistance 10).
 

ThorneMD said:
I don't really like the 3rd edition dragonhide armor where the armor you create only becomes masterwork. Since you go through all the trouble, and manage to survive a dragon battle, it seems that you should be able to get a little more.
Thus, I was wondering if anyone came up with any better rules?

I whipped up a little dragonhide system of my own over a year ago. Ironically enough, it uses the premise of Elemental Damage Reduction, not Elemental Resistance, though it could be easily adapted to the latter. I'm confident that the prices of the armor keep it balanced. Let me know if you're interested and I'll toss it up here.
 

Re: Re: Dragon Armor

kreynolds said:


I whipped up a little dragonhide system of my own over a year ago. Ironically enough, it uses the premise of Elemental Damage Reduction, not Elemental Resistance, though it could be easily adapted to the latter. I'm confident that the prices of the armor keep it balanced. Let me know if you're interested and I'll toss it up here.

<insert begging and pleading here>
 

Here are the rules our group has been using for over a year.
It basiclly give additional AC based on the AC of the monster.
It also has rules for making things from several smaller pelts to make a larger peice of armor.

Dragon-hide and “Other Creature-hide” Armors
The cost (value) of creature hide armor is equal to the adjusted natural armor bonus multiplied by 400gp, then add the Armor’s (normal) cost in gold pieces multiplied by 2, and then multiply the total by 20; So a suit of “+5 Natural AC Great Wyrm Red Dragon-hide masterwork full-plate” would be worth 100,000gp.
+1 Natural AC is added to the Armor Bonus of a shield or suit of armor for every +7 (round down) natural armor of the original creature.

This bonus to the armor reflects the natural toughness of the hide of the creature it was made from this is not an enchantment or a natural armor bonus to the creature using it so it “stacks” with a spell’s, item’s, or creature’s natural armor bonus.
So armor made of Ankheg hide would provide an additional +1 natural armor to a suit of armor made from it (an Ankheg has +9 natural/7=1.3 round down is +1)

A creature produces enough hide for a single suit of masterwork hide armor for a creature up to one size smaller than the creature.

By selecting only choice bits of hide, an armor smith can produce one suit of masterwork banded-mail for a creature up to two sizes smaller, or one suit of masterwork half-plate for a creature up to three times smaller, or one suit of masterwork breastplate or suit of masterwork full plate for a creature four times smaller.
A creature of large size or larger can also produce enough hide for a single masterwork buckler, masterwork large shield or masterwork small shield along with the armor (treat shields as medium sized hide armor for the purpose of making it out of “blended” hides).

A masterwork tower shield can be made from the entire hide of a large size or larger creature.

If a creature is to small to make armor with its single hide, it can be added to the hide of other creatures to make a single suit of “blended” armor, when making “blended” armor hides from two creatures of the same size as the size of the armor are needed to make a single suit of masterwork hide armor, four for a suit of masterwork banned-mail, eight for a suit of masterwork half-plate, sixteen for a masterwork breastplate or masterwork full plate.

Twice as many hides are needed to make a suit of armor for each size smaller the base creature is from the size of the armor being made.

So if your were making a suit of armor for a medium size human out of tiny creature hides you’d need four times the amount of hide you would use then if it was made out of medium sized creatures, so a suit of medium sized masterwork full plate would take sixty four tiny creature hides to make.

Blended armor can be made out of creatures of different sizes.
When making “blended” armor get the average Natural Armor of the creatures used to find the armor bonus.

So, if your using 3 creatures add the 3 creatures Natural Armor Bonus and divide by 3 (round down), then divide the “average” natural armor bonus by 7 to find the natural armor bonus to the armor being made.

BTW - Shouldn't this be in 'house rules' or 'rules'?
 
Last edited:

ThorneMD said:
I don't really like the 3rd edition dragonhide armor where the armor you create only becomes masterwork. Since you go through all the trouble, and manage to survive a dragon battle, it seems that you should be able to get a little more.
Thus, I was wondering if anyone came up with any better rules?
You can give them a small resistance against certain special attack. For example, a dragonhide armor from a blue dragon may give a +1 bonus against electrical attack.

Otherwise, it's a masterwork armor, prepped for any enchantment from spellcasters using item creation feat (Craft Arms & Armor). Make use of them.
 


Remove ads

Top