It's nice to see new powers for the wizard; I can appreciate that. However, seeing the powers just drives home one of the flaws of 4th ed for me: the heavy focus on doing damage, and the generic quality of it all.
Illusory Ambush. You do some damage ('psychic', in this case), and the opponent gets a -2 to attack.
Kind of like Enfeebling Strike.
Or, maybe it'll do damage and add to AC. Or do some shifting of squares.
Grasping Shadows. Does damage and target is slowed. Steel Serpent Strike. Does damage and target is slowed. Ray of Frost. Does damage and target is slowed.
It's one of the reasons I don't like CRPGs as much as tabletop D&D. I remember playing Neverwinter Nights, and every new spell from every new expansion revolved around doing a damage, except in a slightly different way. I would point that out to other people, and they would explain, yes, it's like that, because you can't use your imagination like you can in tabletop, so spells can't be as versatile.
Well here we are.
Illusory Wall is kind of nice, and I do like that. But most of the other abilities just kind of melt into the bland, generic mush that is combat abilities.
That being said, don't take this as a strike against 4E as a whole, since I think 4E does some things right, and I'm about to start running a 4E campaign which I'm excited about. This is just a problem I have with a part of the system.