It's not even as if I don't think about these kinds of things either. In one of my campaigns I am running, one of the side antagonists is a daemon and it cannot be directly "killed" in any manner. Instead, it needs to be rebound in its prison of stone, which has a ritual of fire cast upon it effectively making it a huge eternally flaming rock. This binds the daemon and prevents it from escaping - unless someone with the ability to generate an immense supernatural cold comes along (he might be loose in the first place because that happened!). The PCs can kill the wendigo as much as they like, he'll keep coming back and so finding a way of rebinding (or weakening - they don't need to do the ritual :O) it is important.
So I am fully for solutions that are creative or needing to dispatch villains in an interesting way. I am just against this sort of vindictive nonsense for the sake of it.
Edit: This is so giving me horrible flashbacks to a long time ago when one of my players wanted to mutilate a captured female antagonists genitals. Let's just say I wasn't at all happy or receptive to the concept.
So I am fully for solutions that are creative or needing to dispatch villains in an interesting way. I am just against this sort of vindictive nonsense for the sake of it.
Edit: This is so giving me horrible flashbacks to a long time ago when one of my players wanted to mutilate a captured female antagonists genitals. Let's just say I wasn't at all happy or receptive to the concept.
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