I think the schism has more to do with the similarities that 4e has with WoW, and the fact that most younger gamers experienced WoW first, as opposed to the other way around for us older folks. Speaking as a rare individual who hardly ever plays video games at all (I'm not counting Solitaire), I can't say that I'm happy with the new edition, particularly its breakdown of combat into chapters that resemble levels in a video game, complete with "boss" monsters. Sure, there have always been arch-villains in D&D, but were they ever really just "boss monsters" to kill and loot for treasure? I remember playing in Ravenloft and knowing that I would never really defeat the villain for good, but I could maybe foil his or her plans to a degree. We always had enemies in town that thwarted us, but we couldn't raise a sword against them without the law siding with them against us. Also, the concept of the wizard as little more than an energy blaster with every spell the same but for the type of energy it uses is sort of a video game staple. Sometimes taking out loopholes (like summoning a mount twenty feet above your opponent's head and watching them get squashed as it falls on them) also takes a little bit of the charm from the game as well. It starts to feel like the villains are all the same: this is a minion goblin, this is an elite goblin, this is a boss goblin... whatever, we're sick of frickin' goblins! Does anything else live in this cave? I'm getting way off-topic here...