Timely Drought
First Post
DRAGON DISCIPLE
Hit Die: d12.
Requirements
To qualify to become a dragon disciple, a character must fulfill all the following criteria.
Race: Any nondragon (cannot already be a half-dragon).
Skills: Knowledge (arcana) 8 ranks.
Languages: Draconic.
Spellcasting: Ability to cast arcane spells without preparation.
Class Skills
The dragon disciple’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Gather Information (Cha), Knowledge (all skills, taken individually) (Int), Listen (Wis), Profession (Wis), Search (Int), Speak Language (Int), Spellcraft (Int), and Spot (Wis).
Skill Points at Each Level: 2 + Int modifier.
Table: The Dragon Disciple
1- Ability boost, Low-light vision
2- +2d6 breath weapon, 1/day; +1 spellcaster level
3- Ability boost, Darkvision 60'
4- +2d6 breath weapon, 2/day; +1 spellcaster level
5- Ability boost, Blindsense 30'
6- +2d6 breath weapon, 3/day; +1 spellcaster level
7- Ability boost, immunity to sleep and paralysis effects
8- +2d6 breath weapon, 4/day; +1 spellcaster level
9- Ability boost, Blindsense 60'
10- +2d6 breath weapon, 5/day, immunity to breath weapon energy type; +1 spellcaster level
Class Features
All of the following are Class Features of the dragon disciple prestige class.
Weapon and Armor Proficiency: Dragon disciples gain no proficiency with any weapon or armor.
Ability Boost (Ex): As a dragon disciple gains levels in this prestige class, his ability scores increase and stack as if through level advancement
Each time the dragon disciple has an ability boost, he can choose to add 2 points to the following ability scores: strength, constitution, intelligence, or charisma.
Breath Weapon (Su): At 2nd level, a dragon disciple gains a minor breath weapon. The type (acid, cold, fire, lightning) and shape (line or cone) are determined by the dragon disciple.
Every even level, the breath weapon gains 2d6 damage and an extra use per day.
Use all the rules for dragon breath weapons except as specified here.
The DC of the breath weapon is 10 + class level + Con modifier.
A line-shaped breath weapon is 5 feet high, 5 feet wide, and 60 feet long. A cone-shaped breath weapon is 30 feet long.
Blindsense (Ex): At 5th level, the dragon disciple gains blindsense with a range of 30 feet. Using nonvisual senses the dragon disciple notices things it cannot see. He usually does not need to make Spot or Listen checks to notice and pinpoint the location of creatures within range of his blindsense ability, provided that he has line of effect to that creature.
Any opponent the dragon disciple cannot see still has total concealment against him, and the dragon disciple still has the normal miss chance when attacking foes that have concealment. Visibility still affects the movement of a creature with blindsense. A creature with blindsense is still denied its Dexterity bonus to Armor Class against attacks from creatures it cannot see. At 9th level, the range of this ability increases to 60 feet.
Hit Die: d12.
Requirements
To qualify to become a dragon disciple, a character must fulfill all the following criteria.
Race: Any nondragon (cannot already be a half-dragon).
Skills: Knowledge (arcana) 8 ranks.
Languages: Draconic.
Spellcasting: Ability to cast arcane spells without preparation.
Class Skills
The dragon disciple’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Gather Information (Cha), Knowledge (all skills, taken individually) (Int), Listen (Wis), Profession (Wis), Search (Int), Speak Language (Int), Spellcraft (Int), and Spot (Wis).
Skill Points at Each Level: 2 + Int modifier.
Table: The Dragon Disciple
Code:
Level BAB Fort Ref Will
1st +1 +2 +0 +2
2nd +2 +3 +0 +3
3rd +3 +3 +1 +3
4th +4 +4 +1 +4
5th +5 +4 +1 +4
6th +6 +5 +2 +5
7th +7 +5 +2 +5
8th +8 +6 +2 +6
9th +9 +6 +3 +6
10th +10 +7 +3 +7
1- Ability boost, Low-light vision
2- +2d6 breath weapon, 1/day; +1 spellcaster level
3- Ability boost, Darkvision 60'
4- +2d6 breath weapon, 2/day; +1 spellcaster level
5- Ability boost, Blindsense 30'
6- +2d6 breath weapon, 3/day; +1 spellcaster level
7- Ability boost, immunity to sleep and paralysis effects
8- +2d6 breath weapon, 4/day; +1 spellcaster level
9- Ability boost, Blindsense 60'
10- +2d6 breath weapon, 5/day, immunity to breath weapon energy type; +1 spellcaster level
Class Features
All of the following are Class Features of the dragon disciple prestige class.
Weapon and Armor Proficiency: Dragon disciples gain no proficiency with any weapon or armor.
Ability Boost (Ex): As a dragon disciple gains levels in this prestige class, his ability scores increase and stack as if through level advancement
Each time the dragon disciple has an ability boost, he can choose to add 2 points to the following ability scores: strength, constitution, intelligence, or charisma.
Breath Weapon (Su): At 2nd level, a dragon disciple gains a minor breath weapon. The type (acid, cold, fire, lightning) and shape (line or cone) are determined by the dragon disciple.
Every even level, the breath weapon gains 2d6 damage and an extra use per day.
Use all the rules for dragon breath weapons except as specified here.
The DC of the breath weapon is 10 + class level + Con modifier.
A line-shaped breath weapon is 5 feet high, 5 feet wide, and 60 feet long. A cone-shaped breath weapon is 30 feet long.
Blindsense (Ex): At 5th level, the dragon disciple gains blindsense with a range of 30 feet. Using nonvisual senses the dragon disciple notices things it cannot see. He usually does not need to make Spot or Listen checks to notice and pinpoint the location of creatures within range of his blindsense ability, provided that he has line of effect to that creature.
Any opponent the dragon disciple cannot see still has total concealment against him, and the dragon disciple still has the normal miss chance when attacking foes that have concealment. Visibility still affects the movement of a creature with blindsense. A creature with blindsense is still denied its Dexterity bonus to Armor Class against attacks from creatures it cannot see. At 9th level, the range of this ability increases to 60 feet.