Dragon Disciple Remix


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I'd raise prereqs if I went for a gish build. Dunno if I should go half spellcaster or near-full spellcaster (8 or 9 for 10 levels?) if I required 3rd level arcane spells.

I suppose the extra magical oomph would make for a better cult leader type villain.

How about requiring lots of wealth for the rituals to go up in this prestige class, so I get a strong villain without needing (or being able to afford) lots of magical items. Sacrifices to the Dragon of Ruin, for his celestial hoard in the heavens. This is a cult dedicated to entropy. Maybe like the Batman Begins League of Shadows for an anti-decadence spin.

Would 8 spellcaster levels, full BAB, and +8 strength at 10th level be too much if I required 3rd level arcane spells and say... half wealth gained be poured into rituals to go up in levels. I'm iffy on balancing with wealth but I don't think this would be a particularly strong gish build.

And even if its NPC-only I'd like it to be balanced.
 

DRAGON DISCIPLE

Hit Die: d12.


Requirements

To qualify to become a dragon disciple, a character must fulfill all the following criteria.

Race: Any nondragon (cannot already be a half-dragon).

Skills: Knowledge (arcana) 8 ranks.

Languages: Draconic.

Spellcasting: Ability to cast 3rd level arcane spells without preparation.


Class Skills

The dragon disciple’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Gather Information (Cha), Knowledge (all skills, taken individually) (Int), Listen (Wis), Profession (Wis), Search (Int), Speak Language (Int), Spellcraft (Int), and Spot (Wis).

Skill Points at Each Level: 2 + Int modifier.

Table: The Dragon Disciple

Code:
Level     BAB      Fort     Ref      Will     Spellcaster Level
1st       +1       +2       +0       +2       -
2nd       +2       +3       +0       +3       +1
3rd       +3       +3       +1       +3       +1
4th       +4       +4       +1       +4       +1
5th       +5       +4       +1       +4       +1
6th       +6       +5       +2       +5       -
7th       +7       +5       +2       +5       +1
8th       +8       +6       +2       +6       +1
9th       +9       +6       +3       +6       +1
10th      +10      +7       +3       +7       +1


Level     Breath Weapon     Ability boost     Special
1st       1d6               +2 str            Low-light vision
2nd       2d6               +2 str
3rd       3d6               +2 con            Darkvision 60'
4th       4d6               +2 con
5th       5d6               +2 int            Blindsense 30'
6th       6d6               +2 int
7th       7d6               +2 cha            Immunity to sleep
8th       8d6               +2 cha            Immunity to paralysis effects
9th       9d6               +2 str            Blindsense 60'
10th      10d6              +2 str            Immunity to breath energy type
Class Features

All of the following are Class Features of the dragon disciple prestige class.

Weapon and Armor Proficiency: Dragon disciples gain no proficiency with any weapon or armor.

Ability Boost (Ex): As a dragon disciple gains levels in this prestige class, his ability scores increase and stack as if through level advancement

Breath Weapon (Su): At 2nd level, a dragon disciple gains a minor breath weapon. The type (acid, cold, fire, lightning) and shape (line or cone) are determined by the dragon disciple.

The breath weapon can be used once every 5 rounds. The DC of the breath weapon is 10 + class level + Con modifier.

Use all the rules for dragon breath weapons except as specified here.

A line-shaped breath weapon is 5 feet high, 5 feet wide, and 60 feet long. A cone-shaped breath weapon is 30 feet long.

Blindsense (Ex): At 5th level, the dragon disciple gains blindsense with a range of 30 feet. Using nonvisual senses the dragon disciple notices things it cannot see. He usually does not need to make Spot or Listen checks to notice and pinpoint the location of creatures within range of his blindsense ability, provided that he has line of effect to that creature.

Any opponent the dragon disciple cannot see still has total concealment against him, and the dragon disciple still has the normal miss chance when attacking foes that have concealment. Visibility still affects the movement of a creature with blindsense. A creature with blindsense is still denied its Dexterity bonus to Armor Class against attacks from creatures it cannot see. At 9th level, the range of this ability increases to 60 feet.
 

This version is maybe a bit insane with ability score increases. +8 str, +4 con, +4 int, +4 cha. I should probably drop that to +4 str, +2 con, +2 int, +2 cha. Or +8 str, +2 con, +2 int, +2 cha.
 

So, this guy can get +15 BAB, caster level 18 (in spontaneous caster), 10d4+10d12 hd, +8 str, +4 con, +4 cha, +4 int, lowlight vision, darkvision 60', blindsense 60', immunity to sleep and paralysis, and an unlimited use breath weapon..

But the prc doesnt have any prereqs for someone who is already a spontaneous caster.

I think it is a bit much now ;)

I'd suggest cutting into the BAB and give it a few feat prereqs, as it seems you want to keep nearly all caster levels.

As written now, definately too much!
 

Scion said:
So, this guy can get +15 BAB, caster level 18 (in spontaneous caster), 10d4+10d12 hd, +8 str, +4 con, +4 cha, +4 int, lowlight vision, darkvision 60', blindsense 60', immunity to sleep and paralysis, and an unlimited use breath weapon..

But the prc doesnt have any prereqs for someone who is already a spontaneous caster.

I think it is a bit much now ;)

I'd suggest cutting into the BAB and give it a few feat prereqs, as it seems you want to keep nearly all caster levels.

As written now, definately too much!
The prereq is 3rd level arcane. So that means the dude gets level 6 sorcerer at earliest to fill prereqs. Then he gets +8 caster level and +10 BAB. So 14th level caster and +13 BAB. To finish up his levels he either gets 4 more sorcerer for 18th level caster +15 BAB or some full BAB class for 14th level caster +17 BAB.

Compares a bit too well to eldritch knight. Maybe I'll pump BAB prereq to +7. Meaning the sorcerer would need 6 levels +4 full BAB and be 10th level to fill prereqs. 10th level bard also qualifies. You could always cheat by going into eldritch knight at 7th level until 10th but I don't allow mixing of prestige classes.

Even then I'll drop ability boosts to +4 str +2 con +2 int +2 cha.

Though the breath weapon is unlimited it can only be used once or twice per fight so its not terrifying.
 

Timely Drought, with you most recent revisions you have a Sorceror 6 (presuming you add the casting without preparation req) fighter 4 and DD 10 with a BAB of 17 +4 Str which is equivalent to better than BAB 19. So one bab dropped for caster level 14 boosted con int and cha as well as a breath weapon.

Comparatively to EK we have Sor6/F8/EK6 for caster level 14 and BAB of 17. Featswise you have 3 more fighter feats. With weapon specialization and focus twice those three feats give +2 attack +2 damage which is roughly (not quite) equivalent to what you have. However you also have higher hits points from Con, higher Cha, higher Int, a breath weapon, and several special abilities. I would suggest getting rid of a couple more caster levels and drop the BAB a bit. The breath weapon is still just a side power compared to fireballs etc so I wouldn't worry about that.
 

Eh true. Would probably be better balanced with +1 caster level every even dragon disciple level. And drop the BAB req.

But now the class has a weird thing as a transition phase going from spellcaster to warrior. It should probably be the opposite to make sense. Maybe require +7 BAB and spontaneous spells of any level but grant full spellcasting and half BAB. Because spellcasters are weak at low levels and warriors weak at high levels so making a prestige class that goes from weakest to weakest makes no sense.

With this a Bard 10 can qualify with full bardic spellcasting.
A sorcerer 6 full BAB class 4 qualifies for 16th level spellcasting.
A sorcerer 2 full BAB class 6 qualifies for 14th level spellcasting.

Kind of counter-intuitive. I think I'll just stick with half spellcasting. Makes more sense as a fighter/barbarian-oriented class.


DRAGON DISCIPLE

Hit Die: d12.


Requirements

To qualify to become a dragon disciple, a character must fulfill all the following criteria.

Race: Any nondragon (cannot already be a half-dragon).

Skills: Knowledge (arcana) 8 ranks.

Languages: Draconic.

Spellcasting: Ability to cast arcane spells without preparation.


Class Skills

The dragon disciple’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Gather Information (Cha), Knowledge (all skills, taken individually) (Int), Listen (Wis), Profession (Wis), Search (Int), Speak Language (Int), Spellcraft (Int), and Spot (Wis).

Skill Points at Each Level: 2 + Int modifier.

Table: The Dragon Disciple

Code:
Level     BAB      Fort     Ref      Will     Spellcaster Level
1st       +1       +2       +0       +2       -
2nd       +2       +3       +0       +3       +1
3rd       +3       +3       +1       +3       -
4th       +4       +4       +1       +4       +1
5th       +5       +4       +1       +4       -
6th       +6       +5       +2       +5       +1
7th       +7       +5       +2       +5       -
8th       +8       +6       +2       +6       +1
9th       +9       +6       +3       +6       -
10th      +10      +7       +3       +7       +1


Level     Breath Weapon     Ability boost     Special
1st       1d6               +2 str            Low-light vision
2nd       2d6                     
3rd       3d6               +2 con            Darkvision 60'
4th       4d6                     
5th       5d6               +2 int            Blindsense 30'
6th       6d6                      
7th       7d6               +2 cha            Immunity to sleep
8th       8d6                                 Immunity to paralysis effects
9th       9d6               +2 str            Blindsense 60'
10th      10d6                                Immunity to breath energy type
Class Features

All of the following are Class Features of the dragon disciple prestige class.

Weapon and Armor Proficiency: Dragon disciples gain no proficiency with any weapon or armor.

Ability Boost (Ex): As a dragon disciple gains levels in this prestige class, his ability scores increase and stack as if through level advancement

Breath Weapon (Su): At 2nd level, a dragon disciple gains a minor breath weapon. The type (acid, cold, fire, lightning) and shape (line or cone) are determined by the dragon disciple.

The breath weapon can be used once every 5 rounds. The DC of the breath weapon is 10 + class level + Con modifier.

Use all the rules for dragon breath weapons except as specified here.

A line-shaped breath weapon is 5 feet high, 5 feet wide, and 60 feet long. A cone-shaped breath weapon is 30 feet long.

Blindsense (Ex): At 5th level, the dragon disciple gains blindsense with a range of 30 feet. Using nonvisual senses the dragon disciple notices things it cannot see. He usually does not need to make Spot or Listen checks to notice and pinpoint the location of creatures within range of his blindsense ability, provided that he has line of effect to that creature.

Any opponent the dragon disciple cannot see still has total concealment against him, and the dragon disciple still has the normal miss chance when attacking foes that have concealment. Visibility still affects the movement of a creature with blindsense. A creature with blindsense is still denied its Dexterity bonus to Armor Class against attacks from creatures it cannot see. At 9th level, the range of this ability increases to 60 feet.
 

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